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+/**
+ * @file geometry.h
+ * @author your name (you@domain.com)
+ * @brief Shapes and intersections between them
+ * @version 0.1
+ * @date 2024-02-24
+ *
+ * @copyright Copyright (c) 2024
+ */
+#pragma once
+
+#include "maths.h"
+
+// typedef struct line_3d {
+// vec3 start, end;
+// } line_3d;
+
+// typedef struct plane {
+// vec3 normal;
+// } plane;
+
+typedef struct Cuboid {
+ Vec3 half_extents;
+} Cuboid;
+
+typedef struct Sphere {
+ f32 radius;
+} Sphere;
+
+// typedef struct cylinder {
+// f32 radius;
+// f32 half_height;
+// } cylinder;
+
+// typedef struct cone {
+// f32 radius;
+// f32 half_height;
+// } cone;
+
+// TODO:
+// capsule
+// torus
+// ray
+// frustum
+// conical frustum
+// wedge
+
+// 2d...
+// line
+// circle