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-rw-r--r--assets/shaders/blinn_phong.vert37
1 files changed, 0 insertions, 37 deletions
diff --git a/assets/shaders/blinn_phong.vert b/assets/shaders/blinn_phong.vert
deleted file mode 100644
index 18609b7..0000000
--- a/assets/shaders/blinn_phong.vert
+++ /dev/null
@@ -1,37 +0,0 @@
-#version 410 core
-
-struct Uniforms {
- mat4 model;
- mat4 view;
- mat4 projection;
-};
-
-uniform Uniforms ubo;
-
-// Inputs
-layout (location = 0) in vec3 inPos;
-layout (location = 1) in vec3 inNormal;
-layout (location = 2) in vec2 inTexCoords;
-
-// uniform mat4 model;
-// uniform mat4 view;
-// uniform mat4 projection;
-// uniform mat4 lightSpaceMatrix;
-
-// Output
-out VS_OUT {
- vec3 FragPos;
- vec3 Normal;
- vec2 TexCoords;
- // vec4 FragPosLightSpace;
- vec4 Color;
-} vs_out;
-
-void main() {
- vs_out.FragPos = vec3(ubo.model * vec4(inPos, 1.0));
- vs_out.Normal = inNormal;
- vs_out.TexCoords = inTexCoords;
- // vs_out.FragPosLightSpace = lightSpaceMatrix * vec4(vs_out.FragPos, 1.0);
- vs_out.Color = vec4(1.0);
- gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPos, 1.0);
-}