diff options
Diffstat (limited to 'assets/shaders/grid.vert')
-rw-r--r-- | assets/shaders/grid.vert | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/assets/shaders/grid.vert b/assets/shaders/grid.vert deleted file mode 100644 index 592cbfc..0000000 --- a/assets/shaders/grid.vert +++ /dev/null @@ -1,42 +0,0 @@ -#version 410 core - -uniform Camera { - mat4 view; - mat4 proj; - vec4 viewPos; -} cam; - -out vec3 nearPoint; -out vec3 farPoint; -out float near; -out float far; -out mat4 fragView; -out mat4 fragProj; - -// Grid position are in xy clipped space -vec3 gridPlane[6] = vec3[]( - vec3(1, 1, 0), vec3(-1, -1, 0), vec3(-1, 1, 0), - vec3(-1, -1, 0), vec3(1, 1, 0), vec3(1, -1, 0) -); - -vec3 UnprojectPoint(float x, float y, float z, mat4 view, mat4 projection) { - mat4 viewInv = inverse(view); - mat4 projInv = inverse(projection); - vec4 unprojectedPoint = viewInv * projInv * vec4(x, y, z, 1.0); - return unprojectedPoint.xyz / unprojectedPoint.w; -} - -// normal vertex projection -void main() { - // gl_Position = cam.proj * cam.view * vec4(gridPlane[gl_VertexID].xyz, 1.0); - vec3 p = gridPlane[gl_VertexID].xyz; - nearPoint = UnprojectPoint(p.x, p.y, -1.0, cam.view, cam.proj).xyz; // unprojecting on the near plane - farPoint = UnprojectPoint(p.x, p.y, 1.0, cam.view, cam.proj).xyz; // unprojecting on the far plane - - fragView = cam.view; - fragProj = cam.proj; - near = 0.01; - far = 100.0; - - gl_Position = vec4(p, 1.0); // using directly the clipped coordinates -}
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