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-rw-r--r--assets/shaders/object.frag15
1 files changed, 15 insertions, 0 deletions
diff --git a/assets/shaders/object.frag b/assets/shaders/object.frag
new file mode 100644
index 0000000..fa50fcf
--- /dev/null
+++ b/assets/shaders/object.frag
@@ -0,0 +1,15 @@
+#version 450
+#extension GL_ARB_separate_shader_objects : enable
+
+layout(location = 0) in vec3 in_position;
+layout(location = 1) in vec3 in_normal;
+layout(location = 2) in vec2 in_tex_coord;
+
+layout(set = 0, binding = 1) uniform sampler2D texSampler;
+
+layout(location = 0) out vec4 out_color;
+
+void main() {
+ // out_color = vec4(1.0);
+ out_color = texture(texSampler, in_tex_coord);
+} \ No newline at end of file