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Diffstat (limited to 'assets/shaders/object.vert')
-rw-r--r-- | assets/shaders/object.vert | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/assets/shaders/object.vert b/assets/shaders/object.vert deleted file mode 100644 index 23c0ffb..0000000 --- a/assets/shaders/object.vert +++ /dev/null @@ -1,29 +0,0 @@ -#version 450 -#extension GL_ARB_separate_shader_objects : enable - -layout(location = 0) in vec3 in_position; -layout(location = 1) in vec3 in_normal; -layout(location = 2) in vec2 in_tex_coord; - -layout(location = 0) out vec3 out_position; -layout(location = 1) out vec3 out_normal; -layout(location = 2) out vec2 out_tex_coord; - -layout(set = 0, binding = 0) uniform global_object_uniform { - mat4 projection; - mat4 view; -} -global_ubo; - -layout(push_constant) uniform push_constants { - mat4 model; // 64 bytes -} -u_push_constants; - -void main() { - gl_Position = global_ubo.projection * global_ubo.view * u_push_constants.model * - vec4(in_position.x, in_position.y, in_position.z, 1.0); - out_position = in_position; - out_normal = in_normal; - out_tex_coord = in_tex_coord; -}
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