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-rw-r--r--assets/shaders/object.vert12
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diff --git a/assets/shaders/object.vert b/assets/shaders/object.vert
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+#version 450
+#extension GL_ARB_separate_shader_objects : enable
+
+layout(location = 0) in vec3 in_position;
+
+layout(set = 0, binding = 0) uniform global_object_uniform {
+ mat4 projection;
+ mat4 view;
+}
+global_ubo;
+
+void main() { gl_Position = global_ubo.projection * global_ubo.view * vec4(in_position, 1.0); } \ No newline at end of file