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authorOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-03-30 17:42:15 +1100
committerOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-03-30 17:42:15 +1100
commitf07e87a86e386ba0f65c5a1e962b6a90cfe26ced (patch)
tree4ac8d5e551efd8e269dceefce7c1975889f484c9 /assets/shaders/object.vert
parentc5176c9c001c7d32cc2c658e09be8a4b5237685b (diff)
uniform with descriptor set. fix image_index being 4 when expoected to be 3
Diffstat (limited to 'assets/shaders/object.vert')
-rw-r--r--assets/shaders/object.vert12
1 files changed, 12 insertions, 0 deletions
diff --git a/assets/shaders/object.vert b/assets/shaders/object.vert
new file mode 100644
index 0000000..9aaefed
--- /dev/null
+++ b/assets/shaders/object.vert
@@ -0,0 +1,12 @@
+#version 450
+#extension GL_ARB_separate_shader_objects : enable
+
+layout(location = 0) in vec3 in_position;
+
+layout(set = 0, binding = 0) uniform global_object_uniform {
+ mat4 projection;
+ mat4 view;
+}
+global_ubo;
+
+void main() { gl_Position = global_ubo.projection * global_ubo.view * vec4(in_position, 1.0); } \ No newline at end of file