diff options
Diffstat (limited to 'assets/shaders/pbr_textured.vert')
-rw-r--r-- | assets/shaders/pbr_textured.vert | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/assets/shaders/pbr_textured.vert b/assets/shaders/pbr_textured.vert new file mode 100644 index 0000000..40a6f29 --- /dev/null +++ b/assets/shaders/pbr_textured.vert @@ -0,0 +1,28 @@ +#version 410 core + +// Vertex attributes +layout(location = 0) in vec3 inPosition; +layout(location = 1) in vec3 inNormal; +layout(location = 2) in vec2 inTexCoords; + +// Uniforms +uniform MVP_Matrices { + mat4 model; // TODO: make model a push constant/raw uniform + mat4 view; + mat4 proj; +} mvp; + +// Outputs +layout(location = 0) out vec3 fragWorldPos; +layout(location = 1) out vec3 fragNormal; +layout(location = 2) out vec2 fragTexCoords; + +void main() { + fragWorldPos = vec3(mvp.model * vec4(inPosition, 1.0)); + fragNormal = mat3(transpose(inverse(mvp.model))) * inNormal; + // fragNormal = inNormal; + + fragTexCoords = inTexCoords; + + gl_Position = mvp.proj * mvp.view * mvp.model * vec4(inPosition, 1.0); +} |