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-rw-r--r--assets/shaders/static_geometry.vert33
1 files changed, 0 insertions, 33 deletions
diff --git a/assets/shaders/static_geometry.vert b/assets/shaders/static_geometry.vert
deleted file mode 100644
index 2021691..0000000
--- a/assets/shaders/static_geometry.vert
+++ /dev/null
@@ -1,33 +0,0 @@
-#version 410 core
-
-// Vertex attributes
-layout(location = 0) in vec3 inPosition;
-layout(location = 1) in vec3 inNormal;
-layout(location = 2) in vec2 inTexCoords;
-
-uniform Camera {
- mat4 view;
- mat4 proj;
- vec4 viewPos;
-} cam;
-
-uniform Model {
- mat4 inner;
-} model;
-
-// Outputs
-layout(location = 0) out vec3 fragWorldPos;
-layout(location = 1) out vec3 fragNormal;
-layout(location = 2) out vec2 fragTexCoords;
-
-out vec4 viewPos;
-
-void main() {
- fragWorldPos = vec3(model.inner * vec4(inPosition, 1.0));
- fragNormal = mat3(transpose(inverse(model.inner))) * inNormal; // world-space normal
- fragTexCoords = inTexCoords;
-
- viewPos = cam.viewPos;
-
- gl_Position = cam.proj * cam.view * model.inner * vec4(inPosition, 1.0);
-}