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-rw-r--r--assets/shaders/terrain.vert22
1 files changed, 0 insertions, 22 deletions
diff --git a/assets/shaders/terrain.vert b/assets/shaders/terrain.vert
deleted file mode 100644
index 40f2b3e..0000000
--- a/assets/shaders/terrain.vert
+++ /dev/null
@@ -1,22 +0,0 @@
-#version 410 core
-
-layout(location = 0) in vec3 inPosition;
-layout(location = 1) in vec3 inNormal;
-layout(location = 2) in vec2 inTexCoords;
-
-uniform Camera {
- mat4 view;
- mat4 proj;
- vec4 viewPos;
-} cam;
-
-out vec4 Color;
-out vec2 TexCoord;
-
-void main() {
- vec3 position = vec3(inPosition.x, inPosition.y / 2.0, inPosition.z);
- gl_Position = cam.proj * cam.view * vec4(position, 1.0);
-
- Color = vec4(inPosition.y / 100.0);
- TexCoord = inTexCoords;
-} \ No newline at end of file