diff options
Diffstat (limited to 'bindgen/rust/celeritas-sys/examples/main_loop.rs')
-rw-r--r-- | bindgen/rust/celeritas-sys/examples/main_loop.rs | 108 |
1 files changed, 0 insertions, 108 deletions
diff --git a/bindgen/rust/celeritas-sys/examples/main_loop.rs b/bindgen/rust/celeritas-sys/examples/main_loop.rs deleted file mode 100644 index 6bb923f..0000000 --- a/bindgen/rust/celeritas-sys/examples/main_loop.rs +++ /dev/null @@ -1,108 +0,0 @@ -// use std::{ -// ffi::CString, -// ptr::{self, addr_of_mut}, -// }; - -// use celeritas::*; - -// unsafe fn run_game() { -// // init -// let p: *mut GLFWwindow = ptr::null_mut(); -// Core_Bringup(p); - -// let core = get_global_core(); -// let glfw_window_ptr = Core_GetGlfwWindowPtr(core); - -// // cam pos: 18.871811 10.658584 11.643305 cam frontL -0.644326 -0.209243 -0.735569 -// let camera_pos = Vec3 { -// x: 18.9, -// y: 10.6, -// z: 11.6, -// }; -// let camera_front = Vec3 { -// x: -0.6, -// y: -0.2, -// z: -0.7, -// }; -// let camera = Camera_Create( -// camera_pos, -// camera_front, -// Vec3 { -// x: 0.0, -// y: 1.0, -// z: 0.0, -// }, -// 45.0, -// ); -// SetCamera(camera); - -// let mut cube_geo = Geo_CreateCuboid(f32x3 { -// x: 2.0, -// y: 2.0, -// z: 2.0, -// }); -// let mut crate_mesh = Mesh_Create(addr_of_mut!(cube_geo), false); -// let albedo_map = TextureLoadFromFile( -// CString::new("assets/demo/crate/Wood_Crate_001_basecolor.jpg") -// .unwrap() -// .as_ptr() as *const i8, -// ); -// let roughness_map = TextureLoadFromFile( -// CString::new("assets/demo/crate/Wood_Crate_001_roughness.jpg") -// .unwrap() -// .as_ptr() as *const i8, -// ); -// let normal_map = TextureLoadFromFile( -// CString::new("assets/demo/crate/Wood_Crate_001_normal.jpg") -// .unwrap() -// .as_ptr() as *const i8, -// ); -// let ao_map = TextureLoadFromFile( -// CString::new("assets/demo/crate/Wood_Crate_001_ambientOcclusion.jpg") -// .unwrap() -// .as_ptr() as *const i8, -// ); -// let name: [i8; 64] = [0; 64]; -// let mut crate_mat = Material { -// name: name, -// kind: 0, -// param_albedo: Vec3 { -// x: 0.0, -// y: 0.0, -// z: 0.0, -// }, -// param_metallic: 0.0, -// param_roughness: 0.0, -// param_ao: 0.0, -// pbr_albedo_map: albedo_map, -// pbr_normal_map: normal_map, -// metal_roughness_combined: true, -// pbr_metallic_map: TextureHandle { raw: 99999 }, -// pbr_roughness_map: roughness_map, -// pbr_ao_map: ao_map, -// }; -// let crate_renderent = RenderEnt { -// mesh: addr_of_mut!(crate_mesh), -// material: addr_of_mut!(crate_mat), -// affine: mat4_ident(), -// casts_shadows: true, -// }; -// let mut render_entities: [RenderEnt; 1] = [crate_renderent]; - -// // main loop -// while !ShouldExit() { -// Frame_Begin(); - -// Render_RenderEntities(render_entities.as_mut_ptr(), render_entities.len()); - -// Frame_End(); -// } -// } - -fn main() { - println!("Running from Rust!"); - - // unsafe { - // run_game(); - // } -} |