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-rw-r--r--bindgen/rust/celeritas-sys/examples/scene.rs169
1 files changed, 169 insertions, 0 deletions
diff --git a/bindgen/rust/celeritas-sys/examples/scene.rs b/bindgen/rust/celeritas-sys/examples/scene.rs
new file mode 100644
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+++ b/bindgen/rust/celeritas-sys/examples/scene.rs
@@ -0,0 +1,169 @@
+use std::{
+ ffi::CString,
+ fs::{self, File},
+ io::Write,
+ path::Path,
+ ptr::{self, addr_of_mut},
+};
+
+use serde::{Deserialize, Serialize};
+
+use celeritas_sys::*;
+use egui_backend::egui::{vec2, Pos2, Rect};
+use egui_glfw as egui_backend;
+use egui_glfw::glfw::{fail_on_errors, Context};
+
+use egui_glfw::glfw;
+
+// use celeritas_sys::{ffi::*, SerializableScene};
+use celeritas_sys::*;
+
+/// Wrapper around a string that is the path to a gltf model **relative** to the configured
+/// `ASSETS` folder
+#[derive(Debug, Serialize, Deserialize)]
+pub struct ModelPath(String);
+
+/// Scene that can be saved and loaded from disk
+#[derive(Debug, Serialize, Deserialize)]
+pub struct SerializableScene {
+ pub sun: DirectionalLight,
+ pub point_lights: [Option<PointLight>; 4],
+ pub camera_orientation: (Vec3, Vec3),
+ pub models: Vec<ModelPath>,
+}
+
+// Runtime Scene <-> Serialized Scene
+
+impl SerializableScene {
+ /// TODO: docs
+ pub fn store_to_file(&self, filepath: &Path) {
+ let mut file = File::create(filepath).expect("creation failed");
+ let json = serde_json::to_string(&self).expect("serialize failed");
+ file.write(&json.as_bytes()).expect("writing failed");
+ }
+ /// TODO: docs
+ pub fn load_from_file(filepath: &Path) -> Self {
+ let contents = fs::read_to_string(filepath).expect("Filepath should be open and read-able");
+
+ serde_json::from_str(&contents).expect("Should be deserializable")
+ }
+}
+
+fn main() {
+ unsafe {
+ let p: *mut GLFWwindow = ptr::null_mut();
+ Core_Bringup(p);
+
+ // let core = get_global_core();
+
+ let camera_pos = Vec3 {
+ x: 18.9,
+ y: 10.6,
+ z: 11.6,
+ };
+ let camera_front = Vec3 {
+ x: -0.6,
+ y: -0.2,
+ z: -0.7,
+ };
+ let mut camera = Camera_Create(
+ camera_pos,
+ camera_front,
+ Vec3 {
+ x: 0.0,
+ y: 1.0,
+ z: 0.0,
+ },
+ 45.0,
+ );
+ SetCamera(camera);
+
+ let mut cube_geo = Geo_CreateCuboid(f32x3 {
+ x: 2.0,
+ y: 2.0,
+ z: 2.0,
+ });
+
+ let scene = SerializableScene {
+ sun: DirectionalLight {
+ direction: Vec3 {
+ x: 0.0,
+ y: 1.0,
+ z: 0.0,
+ },
+ ambient: Vec3 {
+ x: 1.0,
+ y: 1.0,
+ z: 1.0,
+ },
+ diffuse: Vec3 {
+ x: 1.0,
+ y: 1.0,
+ z: 1.0,
+ },
+ specular: Vec3 {
+ x: 0.0,
+ y: 0.0,
+ z: 0.0,
+ },
+ },
+ point_lights: [None, None, None, None],
+ camera_orientation: (camera_pos, camera_front),
+ models: vec![],
+ };
+
+ let scene_path = Path::new("default_scene.json");
+ scene.store_to_file(scene_path);
+
+ let rehydrated_scene = SerializableScene::load_from_file(scene_path);
+ dbg!(&rehydrated_scene);
+
+ // let mut crate_mesh = Mesh_Create(addr_of_mut!(cube_geo), false);
+ // let albedo_map = TextureLoadFromFile(
+ // CString::new("assets/demo/crate/Wood_Crate_001_basecolor.jpg")
+ // .unwrap()
+ // .as_ptr() as *const i8,
+ // );
+ // let roughness_map = TextureLoadFromFile(
+ // CString::new("assets/demo/crate/Wood_Crate_001_roughness.jpg")
+ // .unwrap()
+ // .as_ptr() as *const i8,
+ // );
+ // let normal_map = TextureLoadFromFile(
+ // CString::new("assets/demo/crate/Wood_Crate_001_normal.jpg")
+ // .unwrap()
+ // .as_ptr() as *const i8,
+ // );
+ // let ao_map = TextureLoadFromFile(
+ // CString::new("assets/demo/crate/Wood_Crate_001_ambientOcclusion.jpg")
+ // .unwrap()
+ // .as_ptr() as *const i8,
+ // );
+ // let name: [i8; 64] = [0; 64];
+ // let mut crate_mat = Material {
+ // name: name,
+ // kind: 0,
+ // param_albedo: Vec3 {
+ // x: 0.0,
+ // y: 0.0,
+ // z: 0.0,
+ // },
+ // param_metallic: 0.0,
+ // param_roughness: 0.0,
+ // param_ao: 0.0,
+ // pbr_albedo_map: albedo_map,
+ // pbr_normal_map: normal_map,
+ // metal_roughness_combined: true,
+ // pbr_metallic_map: TextureHandle { raw: 99999 },
+ // pbr_roughness_map: roughness_map,
+ // pbr_ao_map: ao_map,
+ // };
+ // let crate_renderent = RenderEnt {
+ // mesh: addr_of_mut!(crate_mesh),
+ // material: addr_of_mut!(crate_mat),
+ // affine: mat4_ident(),
+ // casts_shadows: true,
+ // };
+ // let mut render_ents: [RenderEnt; 1] = [crate_renderent];
+ }
+}