diff options
Diffstat (limited to 'bindgen/rust/celeritas-sys/src/egui_utils.rs')
-rw-r--r-- | bindgen/rust/celeritas-sys/src/egui_utils.rs | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/bindgen/rust/celeritas-sys/src/egui_utils.rs b/bindgen/rust/celeritas-sys/src/egui_utils.rs new file mode 100644 index 0000000..5432d81 --- /dev/null +++ b/bindgen/rust/celeritas-sys/src/egui_utils.rs @@ -0,0 +1,72 @@ +// use egui_overlay::{EguiOverlay, OverlayApp}; +// use egui_render_three_d::ThreeDBackend; +// use egui_window_glfw_passthrough::glfw::Context; +// use egui_window_glfw_passthrough::{GlfwBackend, GlfwConfig}; + +// use crate::Core_Bringup; + +// // struct CustomEguiOverlay { +// // backend: +// // } + +// fn init() { +// let mut glfw_backend = GlfwBackend::new(GlfwConfig::default()); +// let mut glfw_window_ptr = glfw_backend.window.window_ptr(); + +// unsafe { +// // Cast the window pointer to the expected type +// let window_ptr = glfw_window_ptr as *mut crate::GLFWwindow; +// Core_Bringup(window_ptr); +// }; +// } + +// /// After implementing [`EguiOverlay`], just call this function with your app data +// pub fn start<T: EguiOverlay + 'static>(user_data: T) { +// let mut glfw_backend = GlfwBackend::new(GlfwConfig { +// // this closure will be called before creating a window +// glfw_callback: Box::new(|gtx| { +// // some defualt hints. it is empty atm, but in future we might add some convenience hints to it. +// (egui_window_glfw_passthrough::GlfwConfig::default().glfw_callback)(gtx); +// // scale the window size based on monitor scale. as 800x600 looks too small on a 4k screen, compared to a hd screen in absolute pixel sizes. +// gtx.window_hint(egui_window_glfw_passthrough::glfw::WindowHint::ScaleToMonitor(true)); +// }), +// opengl_window: Some(true), // macos doesn't support opengl. +// transparent_window: Some(false), +// window_title: "Celeritas egui".into(), +// ..Default::default() +// }); + +// // always on top +// // glfw_backend.window.set_floating(true); +// // disable borders/titlebar +// // glfw_backend.window.set_decorated(false); + +// let latest_size = glfw_backend.window.get_framebuffer_size(); +// let latest_size = [latest_size.0 as _, latest_size.1 as _]; + +// let default_gfx_backend = { +// ThreeDBackend::new( +// egui_render_three_d::ThreeDConfig { +// ..Default::default() +// }, +// |s| glfw_backend.get_proc_address(s), +// latest_size, +// ) +// }; + +// let glfw_window_ptr = glfw_backend.window.window_ptr(); +// unsafe { +// // Cast the window pointer to the expected type +// let window_ptr = glfw_window_ptr as *mut crate::GLFWwindow; +// Core_Bringup(window_ptr); +// }; + +// let overlap_app = OverlayApp { +// user_data, +// egui_context: Default::default(), +// default_gfx_backend, +// glfw_backend, +// }; + +// overlap_app.enter_event_loop(); +// } |