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-rw-r--r--bindgen/rust/celeritas-sys/src/lib.rs101
1 files changed, 95 insertions, 6 deletions
diff --git a/bindgen/rust/celeritas-sys/src/lib.rs b/bindgen/rust/celeritas-sys/src/lib.rs
index c5939fd..e6f62ad 100644
--- a/bindgen/rust/celeritas-sys/src/lib.rs
+++ b/bindgen/rust/celeritas-sys/src/lib.rs
@@ -2,23 +2,112 @@
#![allow(non_camel_case_types)]
#![allow(non_snake_case)]
+use std::ffi::c_void;
+
use serde::{Deserialize, Serialize};
include!(concat!(env!("OUT_DIR"), "/bindings.rs"));
+// --- Conversions
+pub mod conversions {
+ use crate::{Mat4, Vec3, Vec4};
+
+ impl From<Vec3> for glam::Vec3 {
+ fn from(v: Vec3) -> Self {
+ Self {
+ x: v.x,
+ y: v.y,
+ z: v.z,
+ }
+ }
+ }
+ impl From<glam::Vec3> for Vec3 {
+ fn from(v: glam::Vec3) -> Self {
+ Self {
+ x: v.x,
+ y: v.y,
+ z: v.z,
+ }
+ }
+ }
+
+ impl From<Vec4> for glam::Vec4 {
+ fn from(v: Vec4) -> Self {
+ Self::new(v.x, v.y, v.z, v.w)
+ }
+ }
+ impl From<glam::Vec4> for Vec4 {
+ fn from(v: glam::Vec4) -> Self {
+ Vec4 {
+ x: v.x,
+ y: v.y,
+ z: v.z,
+ w: v.w,
+ }
+ }
+ }
+
+ impl From<Mat4> for glam::Mat4 {
+ fn from(m: Mat4) -> Self {
+ Self {
+ x_axis: glam::Vec4::new(m.data[0], m.data[1], m.data[2], m.data[3]),
+ y_axis: glam::Vec4::new(m.data[4], m.data[5], m.data[6], m.data[7]),
+ z_axis: glam::Vec4::new(m.data[8], m.data[9], m.data[10], m.data[11]),
+ w_axis: glam::Vec4::new(m.data[12], m.data[13], m.data[14], m.data[15]),
+ }
+ }
+ }
+ impl From<glam::Mat4> for Mat4 {
+ fn from(m: glam::Mat4) -> Self {
+ let mut slf = Self { data: [0.0; 16] };
+ m.write_cols_to_slice(&mut slf.data);
+ slf
+ }
+ }
+}
+
+impl Transform {
+ #[inline]
+ pub fn identity() -> Self {
+ Self {
+ position: Vec3 {
+ x: 0.,
+ y: 0.,
+ z: 0.,
+ },
+ rotation: Vec4 {
+ x: 0.,
+ y: 0.,
+ z: 0.,
+ w: 1.0,
+ },
+ scale: 1.,
+ is_dirty: true,
+ }
+ }
+}
impl Default for ShaderBinding {
fn default() -> Self {
- Self { label: todo!(),
- kind: ShaderBindingKind_BINDING_COUNT,
- vis: ShaderVisibility_VISIBILITY_VERTEX,
- data: todo!()
+ Self {
+ label: "static".as_ptr() as *const _,
+ kind: ShaderBindingKind_BINDING_COUNT,
+ vis: ShaderVisibility_VISIBILITY_VERTEX,
+ data: ShaderBinding__bindgen_ty_1 {
+ bytes: ShaderBinding__bindgen_ty_1__bindgen_ty_1 {
+ size: 0,
+ data: std::ptr::null_mut(),
+ },
+ },
}
}
}
impl Default for ShaderDataLayout {
fn default() -> Self {
- Self { bindings: [ShaderBinding::default(); 8], binding_count: 0 }
+ Self {
+ bindings: [ShaderBinding::default(); 8],
+ binding_count: 0,
+ }
}
-} \ No newline at end of file
+}