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Diffstat (limited to 'bindgen/rust/examples/scene.rs')
-rw-r--r-- | bindgen/rust/examples/scene.rs | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/bindgen/rust/examples/scene.rs b/bindgen/rust/examples/scene.rs new file mode 100644 index 0000000..b411ffc --- /dev/null +++ b/bindgen/rust/examples/scene.rs @@ -0,0 +1,97 @@ +use std::{ffi::CString, path::Path, ptr::addr_of_mut}; + +use celeritas::{ffi::*, SerializableScene}; + +fn main() { + unsafe { + let camera_pos = Vec3 { + x: 18.9, + y: 10.6, + z: 11.6, + }; + let camera_front = Vec3 { + x: -0.6, + y: -0.2, + z: -0.7, + }; + let mut camera = Camera_Create( + camera_pos, + camera_front, + Vec3 { + x: 0.0, + y: 1.0, + z: 0.0, + }, + 45.0, + ); + SetCamera(camera); + + let mut cube_geo = Geo_CreateCuboid(f32x3 { + x: 2.0, + y: 2.0, + z: 2.0, + }); + + let scene = SerializableScene { + sun: DirectionalLight { direction: Vec3 { x: 0.0, y: 1.0, z: 0.0 }, + ambient: Vec3 { x: 1.0, y: 1.0, z: 1.0 }, diffuse: Vec3 { x: 1.0, y: 1.0, z: 1.0 }, specular: Vec3 { x: 0.0, y: 0.0, z: 0.0 } }, + point_lights: [None, None, None, None], + camera_orientation: (camera_pos, camera_front), + models: vec![], + }; + + let scene_path = Path::new("default_scene.json"); + scene.store_to_file(scene_path); + + let rehydrated_scene = SerializableScene::load_from_file(scene_path); + dbg!(&rehydrated_scene); + + // let mut crate_mesh = Mesh_Create(addr_of_mut!(cube_geo), false); + // let albedo_map = TextureLoadFromFile( + // CString::new("assets/demo/crate/Wood_Crate_001_basecolor.jpg") + // .unwrap() + // .as_ptr() as *const i8, + // ); + // let roughness_map = TextureLoadFromFile( + // CString::new("assets/demo/crate/Wood_Crate_001_roughness.jpg") + // .unwrap() + // .as_ptr() as *const i8, + // ); + // let normal_map = TextureLoadFromFile( + // CString::new("assets/demo/crate/Wood_Crate_001_normal.jpg") + // .unwrap() + // .as_ptr() as *const i8, + // ); + // let ao_map = TextureLoadFromFile( + // CString::new("assets/demo/crate/Wood_Crate_001_ambientOcclusion.jpg") + // .unwrap() + // .as_ptr() as *const i8, + // ); + // let name: [i8; 64] = [0; 64]; + // let mut crate_mat = Material { + // name: name, + // kind: 0, + // param_albedo: Vec3 { + // x: 0.0, + // y: 0.0, + // z: 0.0, + // }, + // param_metallic: 0.0, + // param_roughness: 0.0, + // param_ao: 0.0, + // pbr_albedo_map: albedo_map, + // pbr_normal_map: normal_map, + // metal_roughness_combined: true, + // pbr_metallic_map: TextureHandle { raw: 99999 }, + // pbr_roughness_map: roughness_map, + // pbr_ao_map: ao_map, + // }; + // let crate_renderent = RenderEnt { + // mesh: addr_of_mut!(crate_mesh), + // material: addr_of_mut!(crate_mat), + // affine: mat4_ident(), + // casts_shadows: true, + // }; + // let mut render_ents: [RenderEnt; 1] = [crate_renderent]; +} +} |