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Diffstat (limited to 'bindgen/rust/src/egui_utils.rs')
-rw-r--r-- | bindgen/rust/src/egui_utils.rs | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/bindgen/rust/src/egui_utils.rs b/bindgen/rust/src/egui_utils.rs new file mode 100644 index 0000000..b29e271 --- /dev/null +++ b/bindgen/rust/src/egui_utils.rs @@ -0,0 +1,72 @@ +use egui_overlay::{EguiOverlay, OverlayApp}; +use egui_render_three_d::ThreeDBackend; +use egui_window_glfw_passthrough::glfw::Context; +use egui_window_glfw_passthrough::{GlfwBackend, GlfwConfig}; + +use crate::Core_Bringup; + +// struct CustomEguiOverlay { +// backend: +// } + +fn init() { + let mut glfw_backend = GlfwBackend::new(GlfwConfig::default()); + let mut glfw_window_ptr = glfw_backend.window.window_ptr(); + + unsafe { + // Cast the window pointer to the expected type + let window_ptr = glfw_window_ptr as *mut crate::GLFWwindow; + Core_Bringup(window_ptr); + }; +} + +/// After implementing [`EguiOverlay`], just call this function with your app data +pub fn start<T: EguiOverlay + 'static>(user_data: T) { + let mut glfw_backend = GlfwBackend::new(GlfwConfig { + // this closure will be called before creating a window + glfw_callback: Box::new(|gtx| { + // some defualt hints. it is empty atm, but in future we might add some convenience hints to it. + (egui_window_glfw_passthrough::GlfwConfig::default().glfw_callback)(gtx); + // scale the window size based on monitor scale. as 800x600 looks too small on a 4k screen, compared to a hd screen in absolute pixel sizes. + gtx.window_hint(egui_window_glfw_passthrough::glfw::WindowHint::ScaleToMonitor(true)); + }), + opengl_window: Some(true), // macos doesn't support opengl. + transparent_window: Some(false), + window_title: "Celeritas egui".into(), + ..Default::default() + }); + + // always on top + // glfw_backend.window.set_floating(true); + // disable borders/titlebar + // glfw_backend.window.set_decorated(false); + + let latest_size = glfw_backend.window.get_framebuffer_size(); + let latest_size = [latest_size.0 as _, latest_size.1 as _]; + + let default_gfx_backend = { + ThreeDBackend::new( + egui_render_three_d::ThreeDConfig { + ..Default::default() + }, + |s| glfw_backend.get_proc_address(s), + latest_size, + ) + }; + + let glfw_window_ptr = glfw_backend.window.window_ptr(); + unsafe { + // Cast the window pointer to the expected type + let window_ptr = glfw_window_ptr as *mut crate::GLFWwindow; + Core_Bringup(window_ptr); + }; + + let overlap_app = OverlayApp { + user_data, + egui_context: Default::default(), + default_gfx_backend, + glfw_backend, + }; + + overlap_app.enter_event_loop(); +} |