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-rw-r--r--bindgen/rust/src/egui_utils.rs122
1 files changed, 61 insertions, 61 deletions
diff --git a/bindgen/rust/src/egui_utils.rs b/bindgen/rust/src/egui_utils.rs
index b29e271..5432d81 100644
--- a/bindgen/rust/src/egui_utils.rs
+++ b/bindgen/rust/src/egui_utils.rs
@@ -1,72 +1,72 @@
-use egui_overlay::{EguiOverlay, OverlayApp};
-use egui_render_three_d::ThreeDBackend;
-use egui_window_glfw_passthrough::glfw::Context;
-use egui_window_glfw_passthrough::{GlfwBackend, GlfwConfig};
+// use egui_overlay::{EguiOverlay, OverlayApp};
+// use egui_render_three_d::ThreeDBackend;
+// use egui_window_glfw_passthrough::glfw::Context;
+// use egui_window_glfw_passthrough::{GlfwBackend, GlfwConfig};
-use crate::Core_Bringup;
+// use crate::Core_Bringup;
-// struct CustomEguiOverlay {
-// backend:
-// }
+// // struct CustomEguiOverlay {
+// // backend:
+// // }
-fn init() {
- let mut glfw_backend = GlfwBackend::new(GlfwConfig::default());
- let mut glfw_window_ptr = glfw_backend.window.window_ptr();
+// fn init() {
+// let mut glfw_backend = GlfwBackend::new(GlfwConfig::default());
+// let mut glfw_window_ptr = glfw_backend.window.window_ptr();
- unsafe {
- // Cast the window pointer to the expected type
- let window_ptr = glfw_window_ptr as *mut crate::GLFWwindow;
- Core_Bringup(window_ptr);
- };
-}
+// unsafe {
+// // Cast the window pointer to the expected type
+// let window_ptr = glfw_window_ptr as *mut crate::GLFWwindow;
+// Core_Bringup(window_ptr);
+// };
+// }
-/// After implementing [`EguiOverlay`], just call this function with your app data
-pub fn start<T: EguiOverlay + 'static>(user_data: T) {
- let mut glfw_backend = GlfwBackend::new(GlfwConfig {
- // this closure will be called before creating a window
- glfw_callback: Box::new(|gtx| {
- // some defualt hints. it is empty atm, but in future we might add some convenience hints to it.
- (egui_window_glfw_passthrough::GlfwConfig::default().glfw_callback)(gtx);
- // scale the window size based on monitor scale. as 800x600 looks too small on a 4k screen, compared to a hd screen in absolute pixel sizes.
- gtx.window_hint(egui_window_glfw_passthrough::glfw::WindowHint::ScaleToMonitor(true));
- }),
- opengl_window: Some(true), // macos doesn't support opengl.
- transparent_window: Some(false),
- window_title: "Celeritas egui".into(),
- ..Default::default()
- });
+// /// After implementing [`EguiOverlay`], just call this function with your app data
+// pub fn start<T: EguiOverlay + 'static>(user_data: T) {
+// let mut glfw_backend = GlfwBackend::new(GlfwConfig {
+// // this closure will be called before creating a window
+// glfw_callback: Box::new(|gtx| {
+// // some defualt hints. it is empty atm, but in future we might add some convenience hints to it.
+// (egui_window_glfw_passthrough::GlfwConfig::default().glfw_callback)(gtx);
+// // scale the window size based on monitor scale. as 800x600 looks too small on a 4k screen, compared to a hd screen in absolute pixel sizes.
+// gtx.window_hint(egui_window_glfw_passthrough::glfw::WindowHint::ScaleToMonitor(true));
+// }),
+// opengl_window: Some(true), // macos doesn't support opengl.
+// transparent_window: Some(false),
+// window_title: "Celeritas egui".into(),
+// ..Default::default()
+// });
- // always on top
- // glfw_backend.window.set_floating(true);
- // disable borders/titlebar
- // glfw_backend.window.set_decorated(false);
+// // always on top
+// // glfw_backend.window.set_floating(true);
+// // disable borders/titlebar
+// // glfw_backend.window.set_decorated(false);
- let latest_size = glfw_backend.window.get_framebuffer_size();
- let latest_size = [latest_size.0 as _, latest_size.1 as _];
+// let latest_size = glfw_backend.window.get_framebuffer_size();
+// let latest_size = [latest_size.0 as _, latest_size.1 as _];
- let default_gfx_backend = {
- ThreeDBackend::new(
- egui_render_three_d::ThreeDConfig {
- ..Default::default()
- },
- |s| glfw_backend.get_proc_address(s),
- latest_size,
- )
- };
+// let default_gfx_backend = {
+// ThreeDBackend::new(
+// egui_render_three_d::ThreeDConfig {
+// ..Default::default()
+// },
+// |s| glfw_backend.get_proc_address(s),
+// latest_size,
+// )
+// };
- let glfw_window_ptr = glfw_backend.window.window_ptr();
- unsafe {
- // Cast the window pointer to the expected type
- let window_ptr = glfw_window_ptr as *mut crate::GLFWwindow;
- Core_Bringup(window_ptr);
- };
+// let glfw_window_ptr = glfw_backend.window.window_ptr();
+// unsafe {
+// // Cast the window pointer to the expected type
+// let window_ptr = glfw_window_ptr as *mut crate::GLFWwindow;
+// Core_Bringup(window_ptr);
+// };
- let overlap_app = OverlayApp {
- user_data,
- egui_context: Default::default(),
- default_gfx_backend,
- glfw_backend,
- };
+// let overlap_app = OverlayApp {
+// user_data,
+// egui_context: Default::default(),
+// default_gfx_backend,
+// glfw_backend,
+// };
- overlap_app.enter_event_loop();
-}
+// overlap_app.enter_event_loop();
+// }