summaryrefslogtreecommitdiff
path: root/deps/Unity/README.md
diff options
context:
space:
mode:
Diffstat (limited to 'deps/Unity/README.md')
-rw-r--r--deps/Unity/README.md234
1 files changed, 234 insertions, 0 deletions
diff --git a/deps/Unity/README.md b/deps/Unity/README.md
new file mode 100644
index 0000000..71488b3
--- /dev/null
+++ b/deps/Unity/README.md
@@ -0,0 +1,234 @@
+# Unity Test ![CI][]
+
+__Copyright (c) 2007 - 2023 Unity Project by Mike Karlesky, Mark VanderVoord, and Greg Williams__
+
+Welcome to the Unity Test Project, one of the main projects of ThrowTheSwitch.org.
+Unity Test is a unit testing framework built for C, with a focus on working with embedded toolchains.
+
+This project is made to test code targetting microcontrollers big and small.
+The core project is a single C file and a pair of headers, allowing it to be added to your existing build setup without too much headache.
+You may use any compiler you wish, and may use most existing build systems including Make, CMake, etc.
+If you'd like to leave the hard work to us, you might be interested in Ceedling, a build tool also by ThrowTheSwitch.org.
+
+If you're new to Unity, we encourage you to tour the [getting started guide][].
+
+You can also find the [change log][] and [known issues][] in our documentation.
+
+## Getting Started
+
+The [docs][] folder contains a [getting started guide][] and much more tips about using Unity.
+
+## Unity Assertion Summary
+
+For the full list, see [UnityAssertionsReference.md][].
+
+### Basic Validity Tests
+
+ TEST_ASSERT_TRUE(condition)
+
+Evaluates whatever code is in condition and fails if it evaluates to false
+
+ TEST_ASSERT_FALSE(condition)
+
+Evaluates whatever code is in condition and fails if it evaluates to true
+
+ TEST_ASSERT(condition)
+
+Another way of calling `TEST_ASSERT_TRUE`
+
+ TEST_ASSERT_UNLESS(condition)
+
+Another way of calling `TEST_ASSERT_FALSE`
+
+ TEST_FAIL()
+ TEST_FAIL_MESSAGE(message)
+
+This test is automatically marked as a failure.
+The message is output stating why.
+
+### Numerical Assertions: Integers
+
+ TEST_ASSERT_EQUAL_INT(expected, actual)
+ TEST_ASSERT_EQUAL_INT8(expected, actual)
+ TEST_ASSERT_EQUAL_INT16(expected, actual)
+ TEST_ASSERT_EQUAL_INT32(expected, actual)
+ TEST_ASSERT_EQUAL_INT64(expected, actual)
+
+Compare two integers for equality and display errors as signed integers.
+A cast will be performed to your natural integer size so often this can just be used.
+When you need to specify the exact size, you can use a specific version.
+
+ TEST_ASSERT_EQUAL_UINT(expected, actual)
+ TEST_ASSERT_EQUAL_UINT8(expected, actual)
+ TEST_ASSERT_EQUAL_UINT16(expected, actual)
+ TEST_ASSERT_EQUAL_UINT32(expected, actual)
+ TEST_ASSERT_EQUAL_UINT64(expected, actual)
+
+Compare two integers for equality and display errors as unsigned integers.
+Like INT, there are variants for different sizes also.
+
+ TEST_ASSERT_EQUAL_HEX(expected, actual)
+ TEST_ASSERT_EQUAL_HEX8(expected, actual)
+ TEST_ASSERT_EQUAL_HEX16(expected, actual)
+ TEST_ASSERT_EQUAL_HEX32(expected, actual)
+ TEST_ASSERT_EQUAL_HEX64(expected, actual)
+
+Compares two integers for equality and display errors as hexadecimal.
+Like the other integer comparisons, you can specify the size...
+here the size will also effect how many nibbles are shown (for example, `HEX16` will show 4 nibbles).
+
+ TEST_ASSERT_EQUAL(expected, actual)
+
+Another way of calling TEST_ASSERT_EQUAL_INT
+
+ TEST_ASSERT_INT_WITHIN(delta, expected, actual)
+
+Asserts that the actual value is within plus or minus delta of the expected value.
+This also comes in size specific variants.
+
+ TEST_ASSERT_GREATER_THAN(threshold, actual)
+
+Asserts that the actual value is greater than the threshold.
+This also comes in size specific variants.
+
+ TEST_ASSERT_LESS_THAN(threshold, actual)
+
+Asserts that the actual value is less than the threshold.
+This also comes in size specific variants.
+
+### Arrays
+
+ _ARRAY
+
+You can append `_ARRAY` to any of these macros to make an array comparison of that type.
+Here you will need to care a bit more about the actual size of the value being checked.
+You will also specify an additional argument which is the number of elements to compare.
+For example:
+
+ TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, elements)
+
+ _EACH_EQUAL
+
+Another array comparison option is to check that EVERY element of an array is equal to a single expected value.
+You do this by specifying the EACH_EQUAL macro.
+For example:
+
+ TEST_ASSERT_EACH_EQUAL_INT32(expected, actual, elements)
+
+### Numerical Assertions: Bitwise
+
+ TEST_ASSERT_BITS(mask, expected, actual)
+
+Use an integer mask to specify which bits should be compared between two other integers.
+High bits in the mask are compared, low bits ignored.
+
+ TEST_ASSERT_BITS_HIGH(mask, actual)
+
+Use an integer mask to specify which bits should be inspected to determine if they are all set high.
+High bits in the mask are compared, low bits ignored.
+
+ TEST_ASSERT_BITS_LOW(mask, actual)
+
+Use an integer mask to specify which bits should be inspected to determine if they are all set low.
+High bits in the mask are compared, low bits ignored.
+
+ TEST_ASSERT_BIT_HIGH(bit, actual)
+
+Test a single bit and verify that it is high.
+The bit is specified 0-31 for a 32-bit integer.
+
+ TEST_ASSERT_BIT_LOW(bit, actual)
+
+Test a single bit and verify that it is low.
+The bit is specified 0-31 for a 32-bit integer.
+
+### Numerical Assertions: Floats
+
+ TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual)
+ TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual)
+
+Asserts that the actual value is within plus or minus delta of the expected value.
+
+ TEST_ASSERT_FLOAT_NOT_WITHIN(delta, expected, actual)
+ TEST_ASSERT_DOUBLE_NOT_WITHIN(delta, expected, actual)
+
+Asserts that the actual value is NOT within plus or minus delta of the expected value.
+
+ TEST_ASSERT_EQUAL_FLOAT(expected, actual)
+ TEST_ASSERT_EQUAL_DOUBLE(expected, actual)
+
+Asserts that two floating point values are "equal" within a small % delta of the expected value.
+
+ TEST_ASSERT_NOT_EQUAL_FLOAT(expected, actual)
+ TEST_ASSERT_NOT_EQUAL_DOUBLE(expected, actual)
+
+Asserts that two floating point values are NOT "equal" within a small % delta of the expected value.
+
+ TEST_ASSERT_LESS_THAN_FLOAT(threshold, actual)
+ TEST_ASSERT_LESS_THAN_DOUBLE(threshold, actual)
+ TEST_ASSERT_GREATER_THAN_FLOAT(threshold, actual)
+ TEST_ASSERT_GREATER_THAN_DOUBLE(threshold, actual)
+
+Asserts that the actual value is less than or greater than the threshold.
+
+There are also `LESS_OR_EQUAL` and `GREATER_OR_EQUAL` variations.
+These obey the same rules for equality as do `TEST_ASSERT_EQUAL_FLOAT` and `TEST_ASSERT_EQUAL_DOUBLE`:
+If the two values are within a small % delta of the expected value, the assertion will pass.
+
+### String Assertions
+
+ TEST_ASSERT_EQUAL_STRING(expected, actual)
+
+Compare two null-terminate strings.
+Fail if any character is different or if the lengths are different.
+
+ TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len)
+
+Compare two strings.
+Fail if any character is different, stop comparing after len characters.
+
+ TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message)
+
+Compare two null-terminate strings.
+Fail if any character is different or if the lengths are different.
+Output a custom message on failure.
+
+ TEST_ASSERT_EQUAL_STRING_LEN_MESSAGE(expected, actual, len, message)
+
+Compare two strings.
+Fail if any character is different, stop comparing after len characters.
+Output a custom message on failure.
+
+### Pointer Assertions
+
+Most pointer operations can be performed by simply using the integer comparisons above.
+However, a couple of special cases are added for clarity.
+
+ TEST_ASSERT_NULL(pointer)
+
+Fails if the pointer is not equal to NULL
+
+ TEST_ASSERT_NOT_NULL(pointer)
+
+Fails if the pointer is equal to NULL
+
+### Memory Assertions
+
+ TEST_ASSERT_EQUAL_MEMORY(expected, actual, len)
+
+Compare two blocks of memory.
+This is a good generic assertion for types that can't be coerced into acting like standard types...
+but since it's a memory compare, you have to be careful that your data types are packed.
+
+### \_MESSAGE
+
+You can append `\_MESSAGE` to any of the macros to make them take an additional argument.
+This argument is a string that will be printed at the end of the failure strings.
+This is useful for specifying more information about the problem.
+
+[CI]: https://github.com/ThrowTheSwitch/Unity/workflows/CI/badge.svg
+[getting started guide]: docs/UnityGettingStartedGuide.md
+[change log]: docs/UnityChangeLog.md
+[known issues]: docs/UnityKnownIssues.md
+[docs]: docs/
+[UnityAssertionsReference.md]: docs/UnityAssertionsReference.md