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-rw-r--r--deps/Unity/examples/example_1/src/ProductionCode.c24
-rw-r--r--deps/Unity/examples/example_1/src/ProductionCode.h3
-rw-r--r--deps/Unity/examples/example_1/src/ProductionCode2.c11
-rw-r--r--deps/Unity/examples/example_1/src/ProductionCode2.h2
4 files changed, 40 insertions, 0 deletions
diff --git a/deps/Unity/examples/example_1/src/ProductionCode.c b/deps/Unity/examples/example_1/src/ProductionCode.c
new file mode 100644
index 0000000..db128e5
--- /dev/null
+++ b/deps/Unity/examples/example_1/src/ProductionCode.c
@@ -0,0 +1,24 @@
+
+#include "ProductionCode.h"
+
+int Counter = 0;
+int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; /* some obnoxious array to search that is 1-based indexing instead of 0. */
+
+/* This function is supposed to search through NumbersToFind and find a particular number.
+ * If it finds it, the index is returned. Otherwise 0 is returned which sorta makes sense since
+ * NumbersToFind is indexed from 1. Unfortunately it's broken
+ * (and should therefore be caught by our tests) */
+int FindFunction_WhichIsBroken(int NumberToFind)
+{
+ int i = 0;
+ while (i < 8) /* Notice I should have been in braces */
+ i++;
+ if (NumbersToFind[i] == NumberToFind) /* Yikes! I'm getting run after the loop finishes instead of during it! */
+ return i;
+ return 0;
+}
+
+int FunctionWhichReturnsLocalVariable(void)
+{
+ return Counter;
+}
diff --git a/deps/Unity/examples/example_1/src/ProductionCode.h b/deps/Unity/examples/example_1/src/ProductionCode.h
new file mode 100644
index 0000000..250ca0d
--- /dev/null
+++ b/deps/Unity/examples/example_1/src/ProductionCode.h
@@ -0,0 +1,3 @@
+
+int FindFunction_WhichIsBroken(int NumberToFind);
+int FunctionWhichReturnsLocalVariable(void);
diff --git a/deps/Unity/examples/example_1/src/ProductionCode2.c b/deps/Unity/examples/example_1/src/ProductionCode2.c
new file mode 100644
index 0000000..98ee7ee
--- /dev/null
+++ b/deps/Unity/examples/example_1/src/ProductionCode2.c
@@ -0,0 +1,11 @@
+
+#include "ProductionCode2.h"
+
+char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
+{
+ (void)Poor;
+ (void)LittleFunction;
+ /* Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
+ * Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget */
+ return (char*)0;
+}
diff --git a/deps/Unity/examples/example_1/src/ProductionCode2.h b/deps/Unity/examples/example_1/src/ProductionCode2.h
new file mode 100644
index 0000000..34ae980
--- /dev/null
+++ b/deps/Unity/examples/example_1/src/ProductionCode2.h
@@ -0,0 +1,2 @@
+
+char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);