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-rw-r--r--deps/Unity/examples/example_1/test/TestProductionCode.c62
-rw-r--r--deps/Unity/examples/example_1/test/TestProductionCode2.c31
-rw-r--r--deps/Unity/examples/example_1/test/test_runners/TestProductionCode2_Runner.c53
-rw-r--r--deps/Unity/examples/example_1/test/test_runners/TestProductionCode_Runner.c57
4 files changed, 203 insertions, 0 deletions
diff --git a/deps/Unity/examples/example_1/test/TestProductionCode.c b/deps/Unity/examples/example_1/test/TestProductionCode.c
new file mode 100644
index 0000000..404c371
--- /dev/null
+++ b/deps/Unity/examples/example_1/test/TestProductionCode.c
@@ -0,0 +1,62 @@
+
+#include "ProductionCode.h"
+#include "unity.h"
+
+/* sometimes you may want to get at local data in a module.
+ * for example: If you plan to pass by reference, this could be useful
+ * however, it should often be avoided */
+extern int Counter;
+
+void setUp(void)
+{
+ /* This is run before EACH TEST */
+ Counter = 0x5a5a;
+}
+
+void tearDown(void)
+{
+}
+
+void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void)
+{
+ /* All of these should pass */
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(2));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
+}
+
+void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void)
+{
+ /* You should see this line fail in your test summary */
+ TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
+
+ /* Notice the rest of these didn't get a chance to run because the line above failed.
+ * Unit tests abort each test function on the first sign of trouble.
+ * Then NEXT test function runs as normal. */
+ TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
+}
+
+void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void)
+{
+ /* This should be true because setUp set this up for us before this test */
+ TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
+
+ /* This should be true because we can still change our answer */
+ Counter = 0x1234;
+ TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
+}
+
+void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void)
+{
+ /* This should be true again because setup was rerun before this test (and after we changed it to 0x1234) */
+ TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
+}
+
+void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void)
+{
+ /* Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
+ * you what actually happened...which in this case was a failure to setup the initial condition. */
+ TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
+}
diff --git a/deps/Unity/examples/example_1/test/TestProductionCode2.c b/deps/Unity/examples/example_1/test/TestProductionCode2.c
new file mode 100644
index 0000000..7d940c1
--- /dev/null
+++ b/deps/Unity/examples/example_1/test/TestProductionCode2.c
@@ -0,0 +1,31 @@
+
+#include "ProductionCode2.h"
+#include "unity.h"
+
+/* These should be ignored because they are commented out in various ways:
+#include "whatever.h"
+#include "somethingelse.h"
+*/
+
+void setUp(void)
+{
+}
+
+void tearDown(void)
+{
+}
+
+void test_IgnoredTest(void)
+{
+ TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
+}
+
+void test_AnotherIgnoredTest(void)
+{
+ TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
+}
+
+void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void)
+{
+ TEST_IGNORE(); /* Like This */
+}
diff --git a/deps/Unity/examples/example_1/test/test_runners/TestProductionCode2_Runner.c b/deps/Unity/examples/example_1/test/test_runners/TestProductionCode2_Runner.c
new file mode 100644
index 0000000..cf72c21
--- /dev/null
+++ b/deps/Unity/examples/example_1/test/test_runners/TestProductionCode2_Runner.c
@@ -0,0 +1,53 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+ Unity.CurrentTestName = #TestFunc; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ if (TEST_PROTECT()) \
+ { \
+ setUp(); \
+ TestFunc(); \
+ } \
+ if (TEST_PROTECT()) \
+ { \
+ tearDown(); \
+ } \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include <setjmp.h>
+#include <stdio.h>
+#include "ProductionCode2.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_IgnoredTest(void);
+extern void test_AnotherIgnoredTest(void);
+extern void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void);
+
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ tearDown();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ UnityBegin("test/TestProductionCode2.c");
+ RUN_TEST(test_IgnoredTest, 18);
+ RUN_TEST(test_AnotherIgnoredTest, 23);
+ RUN_TEST(test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented, 28);
+
+ return (UnityEnd());
+}
diff --git a/deps/Unity/examples/example_1/test/test_runners/TestProductionCode_Runner.c b/deps/Unity/examples/example_1/test/test_runners/TestProductionCode_Runner.c
new file mode 100644
index 0000000..3b49af7
--- /dev/null
+++ b/deps/Unity/examples/example_1/test/test_runners/TestProductionCode_Runner.c
@@ -0,0 +1,57 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+ Unity.CurrentTestName = #TestFunc; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ if (TEST_PROTECT()) \
+ { \
+ setUp(); \
+ TestFunc(); \
+ } \
+ if (TEST_PROTECT()) \
+ { \
+ tearDown(); \
+ } \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include <setjmp.h>
+#include <stdio.h>
+#include "ProductionCode.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void);
+extern void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void);
+extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void);
+extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void);
+extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void);
+
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ tearDown();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ UnityBegin("test/TestProductionCode.c");
+ RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20);
+ RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken, 30);
+ RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue, 41);
+ RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain, 51);
+ RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed, 57);
+
+ return (UnityEnd());
+}