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-rw-r--r--deps/Unity/examples/example_2/makefile71
-rw-r--r--deps/Unity/examples/example_2/readme.txt5
-rw-r--r--deps/Unity/examples/example_2/src/ProductionCode.c24
-rw-r--r--deps/Unity/examples/example_2/src/ProductionCode.h3
-rw-r--r--deps/Unity/examples/example_2/src/ProductionCode2.c11
-rw-r--r--deps/Unity/examples/example_2/src/ProductionCode2.h2
-rw-r--r--deps/Unity/examples/example_2/test/TestProductionCode.c64
-rw-r--r--deps/Unity/examples/example_2/test/TestProductionCode2.c33
-rw-r--r--deps/Unity/examples/example_2/test/test_runners/TestProductionCode2_Runner.c9
-rw-r--r--deps/Unity/examples/example_2/test/test_runners/TestProductionCode_Runner.c11
-rw-r--r--deps/Unity/examples/example_2/test/test_runners/all_tests.c12
11 files changed, 245 insertions, 0 deletions
diff --git a/deps/Unity/examples/example_2/makefile b/deps/Unity/examples/example_2/makefile
new file mode 100644
index 0000000..e283217
--- /dev/null
+++ b/deps/Unity/examples/example_2/makefile
@@ -0,0 +1,71 @@
+# ==========================================
+# Unity Project - A Test Framework for C
+# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+# [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+#We try to detect the OS we are running on, and adjust commands as needed
+ifeq ($(OS),Windows_NT)
+ ifeq ($(shell uname -s),) # not in a bash-like shell
+ CLEANUP = del /F /Q
+ MKDIR = mkdir
+ else # in a bash-like shell, like msys
+ CLEANUP = rm -f
+ MKDIR = mkdir -p
+ endif
+ TARGET_EXTENSION=.exe
+else
+ CLEANUP = rm -f
+ MKDIR = mkdir -p
+ TARGET_EXTENSION=.out
+endif
+
+C_COMPILER=gcc
+ifeq ($(shell uname -s), Darwin)
+C_COMPILER=clang
+endif
+
+UNITY_ROOT=../..
+
+CFLAGS=-std=c99
+CFLAGS += -Wall
+CFLAGS += -Wextra
+CFLAGS += -Wpointer-arith
+CFLAGS += -Wcast-align
+CFLAGS += -Wwrite-strings
+CFLAGS += -Wswitch-default
+CFLAGS += -Wunreachable-code
+CFLAGS += -Winit-self
+CFLAGS += -Wmissing-field-initializers
+CFLAGS += -Wno-unknown-pragmas
+CFLAGS += -Wstrict-prototypes
+CFLAGS += -Wundef
+CFLAGS += -Wold-style-definition
+#CFLAGS += -Wno-misleading-indentation
+
+TARGET_BASE1=all_tests
+TARGET1 = $(TARGET_BASE1)$(TARGET_EXTENSION)
+SRC_FILES1=\
+ $(UNITY_ROOT)/src/unity.c \
+ $(UNITY_ROOT)/extras/fixture/src/unity_fixture.c \
+ src/ProductionCode.c \
+ src/ProductionCode2.c \
+ test/TestProductionCode.c \
+ test/TestProductionCode2.c \
+ test/test_runners/TestProductionCode_Runner.c \
+ test/test_runners/TestProductionCode2_Runner.c \
+ test/test_runners/all_tests.c
+INC_DIRS=-Isrc -I$(UNITY_ROOT)/src -I$(UNITY_ROOT)/extras/fixture/src
+SYMBOLS=-DUNITY_FIXTURE_NO_EXTRAS
+
+all: clean default
+
+default:
+ $(C_COMPILER) $(CFLAGS) $(INC_DIRS) $(SYMBOLS) $(SRC_FILES1) -o $(TARGET1)
+ - ./$(TARGET1) -v
+
+clean:
+ $(CLEANUP) $(TARGET1)
+
+ci: CFLAGS += -Werror
+ci: default
diff --git a/deps/Unity/examples/example_2/readme.txt b/deps/Unity/examples/example_2/readme.txt
new file mode 100644
index 0000000..f0fce65
--- /dev/null
+++ b/deps/Unity/examples/example_2/readme.txt
@@ -0,0 +1,5 @@
+Example 2
+=========
+
+Same as the first example, but now using Unity's test fixture to group tests
+together. Using the test fixture also makes writing test runners much easier. \ No newline at end of file
diff --git a/deps/Unity/examples/example_2/src/ProductionCode.c b/deps/Unity/examples/example_2/src/ProductionCode.c
new file mode 100644
index 0000000..3bafe20
--- /dev/null
+++ b/deps/Unity/examples/example_2/src/ProductionCode.c
@@ -0,0 +1,24 @@
+
+#include "ProductionCode.h"
+
+int Counter = 0;
+int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; //some obnoxious array to search that is 1-based indexing instead of 0.
+
+// This function is supposed to search through NumbersToFind and find a particular number.
+// If it finds it, the index is returned. Otherwise 0 is returned which sorta makes sense since
+// NumbersToFind is indexed from 1. Unfortunately it's broken
+// (and should therefore be caught by our tests)
+int FindFunction_WhichIsBroken(int NumberToFind)
+{
+ int i = 0;
+ while (i < 8) //Notice I should have been in braces
+ i++;
+ if (NumbersToFind[i] == NumberToFind) //Yikes! I'm getting run after the loop finishes instead of during it!
+ return i;
+ return 0;
+}
+
+int FunctionWhichReturnsLocalVariable(void)
+{
+ return Counter;
+}
diff --git a/deps/Unity/examples/example_2/src/ProductionCode.h b/deps/Unity/examples/example_2/src/ProductionCode.h
new file mode 100644
index 0000000..250ca0d
--- /dev/null
+++ b/deps/Unity/examples/example_2/src/ProductionCode.h
@@ -0,0 +1,3 @@
+
+int FindFunction_WhichIsBroken(int NumberToFind);
+int FunctionWhichReturnsLocalVariable(void);
diff --git a/deps/Unity/examples/example_2/src/ProductionCode2.c b/deps/Unity/examples/example_2/src/ProductionCode2.c
new file mode 100644
index 0000000..77c969f
--- /dev/null
+++ b/deps/Unity/examples/example_2/src/ProductionCode2.c
@@ -0,0 +1,11 @@
+
+#include "ProductionCode2.h"
+
+char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
+{
+ (void)Poor;
+ (void)LittleFunction;
+ //Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
+ // Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget
+ return (char*)0;
+}
diff --git a/deps/Unity/examples/example_2/src/ProductionCode2.h b/deps/Unity/examples/example_2/src/ProductionCode2.h
new file mode 100644
index 0000000..34ae980
--- /dev/null
+++ b/deps/Unity/examples/example_2/src/ProductionCode2.h
@@ -0,0 +1,2 @@
+
+char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);
diff --git a/deps/Unity/examples/example_2/test/TestProductionCode.c b/deps/Unity/examples/example_2/test/TestProductionCode.c
new file mode 100644
index 0000000..b8fb95c
--- /dev/null
+++ b/deps/Unity/examples/example_2/test/TestProductionCode.c
@@ -0,0 +1,64 @@
+#include "ProductionCode.h"
+#include "unity.h"
+#include "unity_fixture.h"
+
+TEST_GROUP(ProductionCode);
+
+//sometimes you may want to get at local data in a module.
+//for example: If you plan to pass by reference, this could be useful
+//however, it should often be avoided
+extern int Counter;
+
+TEST_SETUP(ProductionCode)
+{
+ //This is run before EACH TEST
+ Counter = 0x5a5a;
+}
+
+TEST_TEAR_DOWN(ProductionCode)
+{
+}
+
+TEST(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode)
+{
+ //All of these should pass
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(2));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
+}
+
+TEST(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken)
+{
+ // You should see this line fail in your test summary
+ TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
+
+ // Notice the rest of these didn't get a chance to run because the line above failed.
+ // Unit tests abort each test function on the first sign of trouble.
+ // Then NEXT test function runs as normal.
+ TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
+}
+
+TEST(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue)
+{
+ //This should be true because setUp set this up for us before this test
+ TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
+
+ //This should be true because we can still change our answer
+ Counter = 0x1234;
+ TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
+}
+
+TEST(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain)
+{
+ //This should be true again because setup was rerun before this test (and after we changed it to 0x1234)
+ TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
+}
+
+TEST(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed)
+{
+ //Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
+ // you what actually happened...which in this case was a failure to setup the initial condition.
+ TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
+}
diff --git a/deps/Unity/examples/example_2/test/TestProductionCode2.c b/deps/Unity/examples/example_2/test/TestProductionCode2.c
new file mode 100644
index 0000000..d9f4efe
--- /dev/null
+++ b/deps/Unity/examples/example_2/test/TestProductionCode2.c
@@ -0,0 +1,33 @@
+#include "ProductionCode2.h"
+#include "unity.h"
+#include "unity_fixture.h"
+
+TEST_GROUP(ProductionCode2);
+
+/* These should be ignored because they are commented out in various ways:
+#include "whatever.h"
+*/
+//#include "somethingelse.h"
+
+TEST_SETUP(ProductionCode2)
+{
+}
+
+TEST_TEAR_DOWN(ProductionCode2)
+{
+}
+
+TEST(ProductionCode2, IgnoredTest)
+{
+ TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
+}
+
+TEST(ProductionCode2, AnotherIgnoredTest)
+{
+ TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
+}
+
+TEST(ProductionCode2, ThisFunctionHasNotBeenTested_NeedsToBeImplemented)
+{
+ TEST_IGNORE(); //Like This
+}
diff --git a/deps/Unity/examples/example_2/test/test_runners/TestProductionCode2_Runner.c b/deps/Unity/examples/example_2/test/test_runners/TestProductionCode2_Runner.c
new file mode 100644
index 0000000..6fcc3b1
--- /dev/null
+++ b/deps/Unity/examples/example_2/test/test_runners/TestProductionCode2_Runner.c
@@ -0,0 +1,9 @@
+#include "unity.h"
+#include "unity_fixture.h"
+
+TEST_GROUP_RUNNER(ProductionCode2)
+{
+ RUN_TEST_CASE(ProductionCode2, IgnoredTest);
+ RUN_TEST_CASE(ProductionCode2, AnotherIgnoredTest);
+ RUN_TEST_CASE(ProductionCode2, ThisFunctionHasNotBeenTested_NeedsToBeImplemented);
+} \ No newline at end of file
diff --git a/deps/Unity/examples/example_2/test/test_runners/TestProductionCode_Runner.c b/deps/Unity/examples/example_2/test/test_runners/TestProductionCode_Runner.c
new file mode 100644
index 0000000..41a416a
--- /dev/null
+++ b/deps/Unity/examples/example_2/test/test_runners/TestProductionCode_Runner.c
@@ -0,0 +1,11 @@
+#include "unity.h"
+#include "unity_fixture.h"
+
+TEST_GROUP_RUNNER(ProductionCode)
+{
+ RUN_TEST_CASE(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode);
+ RUN_TEST_CASE(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken);
+ RUN_TEST_CASE(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue);
+ RUN_TEST_CASE(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain);
+ RUN_TEST_CASE(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed);
+} \ No newline at end of file
diff --git a/deps/Unity/examples/example_2/test/test_runners/all_tests.c b/deps/Unity/examples/example_2/test/test_runners/all_tests.c
new file mode 100644
index 0000000..e706ece
--- /dev/null
+++ b/deps/Unity/examples/example_2/test/test_runners/all_tests.c
@@ -0,0 +1,12 @@
+#include "unity_fixture.h"
+
+static void RunAllTests(void)
+{
+ RUN_TEST_GROUP(ProductionCode);
+ RUN_TEST_GROUP(ProductionCode2);
+}
+
+int main(int argc, const char * argv[])
+{
+ return UnityMain(argc, argv, RunAllTests);
+}