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+# Welcome to Celeritas
+
+Welcome to the Celeritas Game Engine's documentation!
+
+## What is it?
+
+Celeritas is a small 3D game engine written in plain ol' C **and** OCaml.
+
+The idea underlying celeritas is to have a small versatile "core" that can then be added to from other languages.
+This means you could add gameplay systems in OCaml but rely on the celeritas core layer to do all the heavy lifting
+when it comes to computation or rendering. I will be providing ocaml bindings to the C API but implementing Lua bindings for example
+would be fairly trivial.
+
+**What does 'celeritas' mean?**
+
+Celerity is an English word meaning "alacrity" "swiftness".
+Celeritas is the original Latin word for celerity that the English is derived from.
+
+## Feature Set
+
+**Implemented (core)**
+
+* Vulkan & OpenGL renderer backends (*need to port Metal renderer over*)
+* Basic Blinn-Phong lighting model (*need to port from old project*)
+* Task queue for loading mesh and texture data into memory on background threads
+
+**In-progress**
+
+* Skeletal animation
+
+**Roadmap going forwards**
+
+* Collision detection
+* Terrain rendering
+* GPU-driven rendering
+
+## Getting started
+
+Check these pages out
+
+* [Getting started](getting-started.md)
+* [Project layout](project-layout.md) \ No newline at end of file