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-rw-r--r--docs/getting-started.md7
-rw-r--r--docs/index.md2
-rw-r--r--docs/project-layout.md32
3 files changed, 1 insertions, 40 deletions
diff --git a/docs/getting-started.md b/docs/getting-started.md
deleted file mode 100644
index 0baf21c..0000000
--- a/docs/getting-started.md
+++ /dev/null
@@ -1,7 +0,0 @@
----
-title: Getting up and running
----
-
-The main build tool we use is [xmake](https://xmake.io/#/getting_started) so installing that is the main prerequisite.
-
-Once that is installed you *should* be able to simply run `xmake build` in the top-level directory. \ No newline at end of file
diff --git a/docs/index.md b/docs/index.md
index fd5b8f6..fb3b6e2 100644
--- a/docs/index.md
+++ b/docs/index.md
@@ -20,7 +20,7 @@ Celeritas is the original Latin word for celerity that the English is derived fr
## Feature Set
-[See here (README)](https://github.com/omnisci3nce/celeritas-core/blob/winter-cleaning/README.md#todo)
+[See here (README)](https://github.com/omnisci3nce/celeritas-core/blob/masterREADME.md#goals)
## Getting started
diff --git a/docs/project-layout.md b/docs/project-layout.md
deleted file mode 100644
index 9a33e8f..0000000
--- a/docs/project-layout.md
+++ /dev/null
@@ -1,32 +0,0 @@
----
-title: Project Structure
----
-
-```
-assets/ - shaders and bundled assets for examples (must be licensed open)
-bindgen/ - bindings generation
-deps/ - third-party dependencies
-docs/ - these docs you're reading now that get built with mkdocs
-src/
- core/ - core game engine facilities
- logos/ -
- maths/
- platform/
- ral/
- render/
- resources/
- std/
- systems/
- ui/
-```
-
-
-#### Core
-
-Core holds specifically functionality vital to making games or 3D applications. Contrast this with `std` which contains
-code that could form the base layer of almost any software out there.
-
-#### Std
-
-Data structures, algorithms, memory management, etc - all code here forms a foundation for everything above it and can conceivably
-be reused in non-game applications. \ No newline at end of file