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-rw-r--r--examples/game_demo/game_demo.c12
1 files changed, 7 insertions, 5 deletions
diff --git a/examples/game_demo/game_demo.c b/examples/game_demo/game_demo.c
index b5db6cd..65b31ba 100644
--- a/examples/game_demo/game_demo.c
+++ b/examples/game_demo/game_demo.c
@@ -107,14 +107,16 @@ int main() {
// Shadow_Run(entities, entity_count);
// Quat rot = quat_from_axis_angle(VEC3_X, HALF_PI, true);
- Immdraw_Sphere(transform_create(VEC3_ZERO, quat_ident(), vec3(1.0, 3.0, 1.0)),
- vec4(1.0, 0.0, 0.0, 1.0), true);
- Immdraw_Cuboid(transform_create(vec3(4.0, 0.0, 0.0), quat_ident(), vec3(3.0, 0.5, 3.0)),
- vec4(1.0, 0.0, 0.0, 1.0), true);
+ // Immdraw_Sphere(transform_create(VEC3_ZERO, quat_ident(), vec3(1.0, 3.0, 1.0)),
+ // vec4(1.0, 0.0, 0.0, 1.0), true);
+ // Immdraw_Cuboid(transform_create(vec3(4.0, 0.0, 0.0), quat_ident(), vec3(3.0, 0.5, 3.0)),
+ // vec4(1.0, 0.0, 0.0, 1.0), true);
+ Immdraw_Bbox(transform_create(vec3(0.0, 0.0, 0.0), quat_ident(), vec3(2.0, 2.0, 2.0)),
+ vec4(0.0, 1.0, 0.0, 1.0), true);
if (draw_debug) {
// draw the player model with shadows
- Render_RenderEntities(render_entities->data, render_entities->len);
+ // Render_RenderEntities(render_entities->data, render_entities->len);
// Render_DrawTerrain();
// Skybox_Draw(&skybox, cam);
} else {