diff options
Diffstat (limited to 'examples/game_demo/game_demo.c')
-rw-r--r-- | examples/game_demo/game_demo.c | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/examples/game_demo/game_demo.c b/examples/game_demo/game_demo.c index b3fa70d..b5db6cd 100644 --- a/examples/game_demo/game_demo.c +++ b/examples/game_demo/game_demo.c @@ -107,15 +107,16 @@ int main() { // Shadow_Run(entities, entity_count); // Quat rot = quat_from_axis_angle(VEC3_X, HALF_PI, true); - // Immdraw_Sphere(transform_create(VEC3_ZERO, quat_ident(), 0.5), vec4(1.0, 0.0, 0.0, 1.0), - // false); Immdraw_Cuboid(transform_create(vec3(2.0, 0.0, 0.0), quat_ident(), 1.0), - // vec4(1.0, 0.0, 0.0, 1.0), false); + Immdraw_Sphere(transform_create(VEC3_ZERO, quat_ident(), vec3(1.0, 3.0, 1.0)), + vec4(1.0, 0.0, 0.0, 1.0), true); + Immdraw_Cuboid(transform_create(vec3(4.0, 0.0, 0.0), quat_ident(), vec3(3.0, 0.5, 3.0)), + vec4(1.0, 0.0, 0.0, 1.0), true); if (draw_debug) { // draw the player model with shadows Render_RenderEntities(render_entities->data, render_entities->len); // Render_DrawTerrain(); - Skybox_Draw(&skybox, cam); + // Skybox_Draw(&skybox, cam); } else { Shadow_DrawDebugQuad(); } |