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-rw-r--r--examples/game_demo/game_demo.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/examples/game_demo/game_demo.c b/examples/game_demo/game_demo.c
index 7b746d3..5b69251 100644
--- a/examples/game_demo/game_demo.c
+++ b/examples/game_demo/game_demo.c
@@ -60,6 +60,7 @@ int main() {
// gltf file
Geometry cube_geo = Geo_CreateCuboid(f32x3(2.0, 2.0, 2.0));
Mesh crate_mesh = Mesh_Create(&cube_geo, false); // dont free as we may use later
+ MeshHandle crate_mesh_handle = Mesh_pool_insert(Render_GetMeshPool(), &crate_mesh);
// TextureHandle albedo_map =
// TextureLoadFromFile("assets/demo/crate/Wood_Crate_001_basecolor.jpg");
TextureHandle roughness_map =
@@ -75,6 +76,7 @@ int main() {
crate_mat.ambient_occlusion_map = ao_map;
crate_mat.base_colour = vec3(1.0, 1.0, 1.0);
crate_mat.metallic = 0.0;
+ MaterialHandle crate_mat_handle = Material_pool_insert(Render_GetMaterialPool(), &crate_mat);
// ModelHandle cube_handle = ModelLoad_gltf("assets/models/gltf/Cube/glTF/Cube.gltf", false);
// ModelHandle cube_handle = ModelLoad_gltf("../../assets/prototyper/prototyper_m.gltf", false);
@@ -84,9 +86,10 @@ int main() {
// .affine = mat4_ident(),
// .casts_shadows = true };
- RenderEnt crate_renderable = {
- .mesh = &crate_mesh, .material = &crate_mat, .affine = mat4_scale(3.0), .casts_shadows = true
- };
+ RenderEnt crate_renderable = { .mesh = crate_mesh_handle,
+ .material = crate_mat_handle,
+ .affine = mat4_scale(3.0),
+ .flags = (REND_ENT_CASTS_SHADOWS | REND_ENT_VISIBLE) };
RenderEnt entities[] = { crate_renderable };
size_t entity_count = 1;