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Diffstat (limited to 'examples/gltf_loading/ex_gltf_loading.c')
-rw-r--r-- | examples/gltf_loading/ex_gltf_loading.c | 88 |
1 files changed, 0 insertions, 88 deletions
diff --git a/examples/gltf_loading/ex_gltf_loading.c b/examples/gltf_loading/ex_gltf_loading.c deleted file mode 100644 index 85bb389..0000000 --- a/examples/gltf_loading/ex_gltf_loading.c +++ /dev/null @@ -1,88 +0,0 @@ -#include <glfw3.h> - -#include "animation.h" -#include "camera.h" -#include "core.h" -#include "loaders.h" -#include "log.h" -#include "maths.h" -#include "maths_types.h" -#include "render.h" -#include "render_types.h" - -extern core g_core; - -#define MODEL_GET(h) (model_pool_get(&g_core.models, h)) - -const vec3 pointlight_positions[4] = { - { 0.7, 0.2, 2.0 }, - { 2.3, -3.3, -4.0 }, - { -4.0, 2.0, -12.0 }, - { 0.0, 0.0, -3.0 }, -}; -point_light point_lights[4]; - -int main() { - double currentFrame = glfwGetTime(); - double lastFrame = currentFrame; - double deltaTime; - - core_bringup(); - - model_handle helmet_handle = - model_load_gltf("assets/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf", false); - INFO("GLTF loaded successfully!"); - model* helmet = MODEL_GET(helmet_handle); - - vec3 camera_pos = vec3(5., 0., 0.); - vec3 camera_front = vec3_normalise(vec3_negate(camera_pos)); - camera cam = camera_create(camera_pos, camera_front, VEC3_NEG_Z, deg_to_rad(45.0)); - // 4. create lights - - // directional (sun) light setup - directional_light dir_light = { .direction = (vec3){ -0.2, -1.0, -0.3 }, - .ambient = (vec3){ 0.2, 0.2, 0.2 }, - .diffuse = (vec3){ 0.5, 0.5, 0.5 }, - .specular = (vec3){ 1.0, 1.0, 1.0 } }; - // point lights setup - for (int i = 0; i < 4; i++) { - point_lights[i].position = pointlight_positions[i]; - point_lights[i].ambient = (vec3){ 0.05, 0.05, 0.05 }; - point_lights[i].diffuse = (vec3){ 0.8, 0.8, 0.8 }; - point_lights[i].specular = (vec3){ 1.0, 1.0, 1.0 }; - point_lights[i].constant = 1.0; - point_lights[i].linear = 0.09; - point_lights[i].quadratic = 0.032; - } - - scene our_scene; - scene_init(&our_scene); - memcpy(&our_scene.point_lights, &point_lights, sizeof(point_light[4])); - our_scene.point_lights_count = 4; - our_scene.dir_light = dir_light; - - while (!should_exit(&g_core)) { - input_update(&g_core.input); - - currentFrame = glfwGetTime(); - deltaTime = currentFrame - lastFrame; - lastFrame = currentFrame; - - render_frame_begin(&g_core.renderer); - - // Draw the model - static f32 angle = 0.0, rot_speed = 0.5; - quat rot = quat_from_axis_angle(VEC3_Z, fmod(angle, TAU), true); - angle += (rot_speed * deltaTime); - transform model_tf = transform_create(vec3(0.0, 0.1, -0.1), rot, 1.8); - mat4 model = transform_to_mat(&model_tf); - - draw_mesh(&helmet->meshes->data[0], &model, &cam); - - render_frame_end(&g_core.renderer); - } - - renderer_shutdown(&g_core.renderer); - - return 0; -} |