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Diffstat (limited to 'examples/skinned_animation/ex_skinned_animation.c')
-rw-r--r--examples/skinned_animation/ex_skinned_animation.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/skinned_animation/ex_skinned_animation.c b/examples/skinned_animation/ex_skinned_animation.c
index 9efffc6..3138256 100644
--- a/examples/skinned_animation/ex_skinned_animation.c
+++ b/examples/skinned_animation/ex_skinned_animation.c
@@ -37,7 +37,7 @@ int main() {
scene our_scene = make_default_scene();
- vec3 cam_pos = vec3_create(5, 5, 5);
+ vec3 cam_pos = vec3_create(0, 5, 8);
game_state game = {
.camera = camera_create(cam_pos, vec3_negate(cam_pos), VEC3_Y, deg_to_rad(45.0)),
.camera_euler = vec3_create(90, 0, 0),
@@ -86,7 +86,7 @@ int main() {
quat rot = quat_ident();
transform tf = transform_create(VEC3_ZERO, rot, 1.0);
- draw_model(&core->renderer, &game.camera, cube, tf, &our_scene);
+ draw_skinned_model(&core->renderer, &game.camera, cube, tf, &our_scene);
// gfx_backend_draw_frame(&core->renderer, &game.camera, model, NULL);