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Diffstat (limited to 'examples/transforms/ex_transforms.c')
-rw-r--r-- | examples/transforms/ex_transforms.c | 88 |
1 files changed, 0 insertions, 88 deletions
diff --git a/examples/transforms/ex_transforms.c b/examples/transforms/ex_transforms.c deleted file mode 100644 index fc225b4..0000000 --- a/examples/transforms/ex_transforms.c +++ /dev/null @@ -1,88 +0,0 @@ -#include <glfw3.h> - -#include "core.h" -#include "maths.h" -#include "maths_types.h" -#include "mem.h" -#include "render.h" -// #include "render_types.h" -#include "transform_hierarchy.h" - -const vec3 pointlight_positions[4] = { - { 0.7, 0.2, 2.0 }, - { 2.3, -3.3, -4.0 }, - { -4.0, 2.0, -12.0 }, - { 0.0, 0.0, -3.0 }, -}; -point_light point_lights[4]; - -int main() { - core* core = core_bringup(); - - // Set up scene - vec3 camera_pos = vec3(3., 4., 10.); - vec3 camera_front = vec3_normalise(vec3_negate(camera_pos)); - camera cam = camera_create(camera_pos, camera_front, VEC3_Y, deg_to_rad(45.0)); - - model_handle cube_handle = model_load_obj(core, "assets/models/obj/cube/cube.obj", true); - model* cube = &core->models->data[cube_handle.raw]; - model_upload_meshes(&core->renderer, cube); - - directional_light dir_light = { .direction = (vec3){ -0.2, -1.0, -0.3 }, - .ambient = (vec3){ 0.2, 0.2, 0.2 }, - .diffuse = (vec3){ 0.5, 0.5, 0.5 }, - .specular = (vec3){ 1.0, 1.0, 1.0 } }; - // point lights setup - for (int i = 0; i < 4; i++) { - point_lights[i].position = pointlight_positions[i]; - point_lights[i].ambient = (vec3){ 0.05, 0.05, 0.05 }; - point_lights[i].diffuse = (vec3){ 0.8, 0.8, 0.8 }; - point_lights[i].specular = (vec3){ 1.0, 1.0, 1.0 }; - point_lights[i].constant = 1.0; - point_lights[i].linear = 0.09; - point_lights[i].quadratic = 0.032; - } - - scene our_scene = { .dir_light = dir_light, .n_point_lights = 4 }; - memcpy(&our_scene.point_lights, &point_lights, sizeof(point_light[4])); - - // Create transform hierarchy - transform_hierarchy* transform_tree = transform_hierarchy_create(); - transform_node* root_node = transform_hierarchy_root_node(transform_tree); - // Add nodes - // -- 4 cubes - transform cube1 = transform_create(vec3(0.0, -2.0, 0.0), quat_ident(), 0.8); - transform cube2 = transform_create(vec3(0.0, 1.0, 0.0), quat_ident(), 1.0); - transform cube3 = transform_create(vec3(0.0, 1.0, 0.0), quat_ident(), 1.0); - transform cube4 = transform_create(vec3(0.0, 1.0, 0.0), quat_ident(), 1.0); - transform_node* node1 = transform_hierarchy_add_node(root_node, cube_handle, cube1); - transform_node* node2 = transform_hierarchy_add_node(node1, cube_handle, cube2); - transform_node* node3 = transform_hierarchy_add_node(node2, cube_handle, cube3); - transform_node* node4 = transform_hierarchy_add_node(node3, cube_handle, cube4); - - transform_hierarchy_debug_print(root_node, core); - - char* frame_allocator_storage = malloc(1024 * 1024 * 64); - arena frame_arena = arena_create(frame_allocator_storage, 1024 * 1024 * 64); - - // Main loop - while (!glfwWindowShouldClose(core->renderer.window)) { - input_update(&core->input); - threadpool_process_results(&core->threadpool, 1); - - render_frame_begin(&core->renderer); - transform_hierarchy_propagate_transforms(transform_tree); - - // TODO: Add setters to transform API - node1->tf.position.x += 0.004; - node1->tf.is_dirty = true; - draw_scene(&frame_arena, core->models, &core->renderer, &cam, transform_tree, &our_scene); - - render_frame_end(&core->renderer); - arena_free_all(&frame_arena); - } - - transform_hierarchy_free(transform_tree); - - return 0; -} |