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-rw-r--r--examples/transforms/ex_transforms.c88
1 files changed, 0 insertions, 88 deletions
diff --git a/examples/transforms/ex_transforms.c b/examples/transforms/ex_transforms.c
deleted file mode 100644
index fc225b4..0000000
--- a/examples/transforms/ex_transforms.c
+++ /dev/null
@@ -1,88 +0,0 @@
-#include <glfw3.h>
-
-#include "core.h"
-#include "maths.h"
-#include "maths_types.h"
-#include "mem.h"
-#include "render.h"
-// #include "render_types.h"
-#include "transform_hierarchy.h"
-
-const vec3 pointlight_positions[4] = {
- { 0.7, 0.2, 2.0 },
- { 2.3, -3.3, -4.0 },
- { -4.0, 2.0, -12.0 },
- { 0.0, 0.0, -3.0 },
-};
-point_light point_lights[4];
-
-int main() {
- core* core = core_bringup();
-
- // Set up scene
- vec3 camera_pos = vec3(3., 4., 10.);
- vec3 camera_front = vec3_normalise(vec3_negate(camera_pos));
- camera cam = camera_create(camera_pos, camera_front, VEC3_Y, deg_to_rad(45.0));
-
- model_handle cube_handle = model_load_obj(core, "assets/models/obj/cube/cube.obj", true);
- model* cube = &core->models->data[cube_handle.raw];
- model_upload_meshes(&core->renderer, cube);
-
- directional_light dir_light = { .direction = (vec3){ -0.2, -1.0, -0.3 },
- .ambient = (vec3){ 0.2, 0.2, 0.2 },
- .diffuse = (vec3){ 0.5, 0.5, 0.5 },
- .specular = (vec3){ 1.0, 1.0, 1.0 } };
- // point lights setup
- for (int i = 0; i < 4; i++) {
- point_lights[i].position = pointlight_positions[i];
- point_lights[i].ambient = (vec3){ 0.05, 0.05, 0.05 };
- point_lights[i].diffuse = (vec3){ 0.8, 0.8, 0.8 };
- point_lights[i].specular = (vec3){ 1.0, 1.0, 1.0 };
- point_lights[i].constant = 1.0;
- point_lights[i].linear = 0.09;
- point_lights[i].quadratic = 0.032;
- }
-
- scene our_scene = { .dir_light = dir_light, .n_point_lights = 4 };
- memcpy(&our_scene.point_lights, &point_lights, sizeof(point_light[4]));
-
- // Create transform hierarchy
- transform_hierarchy* transform_tree = transform_hierarchy_create();
- transform_node* root_node = transform_hierarchy_root_node(transform_tree);
- // Add nodes
- // -- 4 cubes
- transform cube1 = transform_create(vec3(0.0, -2.0, 0.0), quat_ident(), 0.8);
- transform cube2 = transform_create(vec3(0.0, 1.0, 0.0), quat_ident(), 1.0);
- transform cube3 = transform_create(vec3(0.0, 1.0, 0.0), quat_ident(), 1.0);
- transform cube4 = transform_create(vec3(0.0, 1.0, 0.0), quat_ident(), 1.0);
- transform_node* node1 = transform_hierarchy_add_node(root_node, cube_handle, cube1);
- transform_node* node2 = transform_hierarchy_add_node(node1, cube_handle, cube2);
- transform_node* node3 = transform_hierarchy_add_node(node2, cube_handle, cube3);
- transform_node* node4 = transform_hierarchy_add_node(node3, cube_handle, cube4);
-
- transform_hierarchy_debug_print(root_node, core);
-
- char* frame_allocator_storage = malloc(1024 * 1024 * 64);
- arena frame_arena = arena_create(frame_allocator_storage, 1024 * 1024 * 64);
-
- // Main loop
- while (!glfwWindowShouldClose(core->renderer.window)) {
- input_update(&core->input);
- threadpool_process_results(&core->threadpool, 1);
-
- render_frame_begin(&core->renderer);
- transform_hierarchy_propagate_transforms(transform_tree);
-
- // TODO: Add setters to transform API
- node1->tf.position.x += 0.004;
- node1->tf.is_dirty = true;
- draw_scene(&frame_arena, core->models, &core->renderer, &cam, transform_tree, &our_scene);
-
- render_frame_end(&core->renderer);
- arena_free_all(&frame_arena);
- }
-
- transform_hierarchy_free(transform_tree);
-
- return 0;
-}