diff options
Diffstat (limited to 'include/celeritas.h')
-rw-r--r-- | include/celeritas.h | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/include/celeritas.h b/include/celeritas.h index 14e39dd..77b7a9b 100644 --- a/include/celeritas.h +++ b/include/celeritas.h @@ -6,6 +6,7 @@ #include <stddef.h> #include <stdint.h> #include <stdio.h> +#include <stdlib.h> #include <assert.h> #include <string.h> @@ -252,6 +253,25 @@ inlined vec3 vec3_sub(vec3 u, vec3 v); inlined vec3 vec3_mult(vec3 u, f32 s); inlined vec3 vec3_div(vec3 u, f32 s); +inlined vec4 vec4_create(f32 x, f32 y, f32 z, f32 w); + +// helpers + +#define vec3(x,y,z) ((vec3){ x, y, z }) +#define vec4(x,y,z,w) ((vec4){ x, y, z, w }) +inlined vec4 v3tov4(vec3 v3) { return vec4_create(v3.x, v3.y, v3.z, 0.0); } + +static const vec3 VEC3_X = vec3(1.0, 0.0, 0.0); +static const vec3 VEC3_NEG_X = vec3(-1.0, 0.0, 0.0); +static const vec3 VEC3_Y = vec3(0.0, 1.0, 0.0); +static const vec3 VEC3_NEG_Y = vec3(0.0, -1.0, 0.0); +static const vec3 VEC3_Z = vec3(0.0, 0.0, 1.0); +static const vec3 VEC3_NEG_Z = vec3(0.0, 0.0, -1.0); +static const vec3 VEC3_ZERO = vec3(0.0, 0.0, 0.0); +static const vec3 VEC3_ONES = vec3(1.0, 1.0, 1.0); + + + // --- RAL DEFINE_HANDLE(buf_handle); @@ -307,8 +327,12 @@ typedef struct vertex_desc { const char* label; vertex_attrib_type attributes[MAX_VERTEX_ATTRIBUTES]; u32 attribute_count; + u32 padding; } vertex_desc; +// Some default formats +vertex_desc static_3d_vertex_format(); + typedef enum shader_binding_type { BINDING_BYTES, BINDING_BUFFER, @@ -377,7 +401,9 @@ typedef struct render_pass_desc { // Resources buf_handle ral_buffer_create(u64 size, const void* data); void ral_buffer_destroy(buf_handle handle); + tex_handle ral_texture_create(texture_desc desc, bool create_view, const void* data); +tex_handle ral_texture_load_from_file(const char* filepath); void ral_texture_destroy(tex_handle handle); // Encoders / cmd buffers @@ -400,11 +426,13 @@ void ral_compute_pipeline_destroy(compute_pipeline_handle handle); void ral_encode_bind_pipeline(gpu_encoder* enc, pipeline_handle pipeline); void ral_encode_set_vertex_buf(gpu_encoder* enc, buf_handle vbuf); void ral_encode_set_index_buf(gpu_encoder* enc, buf_handle ibuf); +void ral_encode_set_texture(gpu_encoder* enc, tex_handle texture, u32 slot); void ral_encode_draw_tris(gpu_encoder* enc, size_t start, size_t count); // Backend lifecycle void ral_backend_init(const char* window_name, struct GLFWwindow* window); void ral_backend_shutdown(); +void ral_backend_resize_framebuffer(int width, int height); // Frame lifecycle |