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-rw-r--r--include/celeritas.h47
1 files changed, 24 insertions, 23 deletions
diff --git a/include/celeritas.h b/include/celeritas.h
index 2e0bd28..b7a6683 100644
--- a/include/celeritas.h
+++ b/include/celeritas.h
@@ -155,42 +155,43 @@ void log_output(char* module, LogLevel level, const char* msg, ...);
#define TAU (2.0 * PI)
/** @brief 2D Vector */
-typedef struct Vec2 {
+typedef struct vec2 {
f32 x, y;
-} Vec2;
+} vec2;
/** @brief 3D Vector */
-typedef struct Vec3 {
+typedef struct vec3 {
f32 x, y, z;
-} Vec3;
+} vec3;
/** @brief 4D Vector */
-typedef struct Vec4 {
+typedef struct vec4 {
f32 x, y, z, w;
-} Vec4;
+} vec4;
/** @brief Quaternion */
-typedef Vec4 Quat;
+typedef vec4 quat;
/** @brief 4x4 Matrix */
-typedef struct Mat4 {
+typedef struct mat4 {
// TODO: use this format for more readable code: vec4 x_axis, y_axis, z_axis, w_axis;
f32 data[16];
-} Mat4;
+
+} mat4;
/** @brief 3D affine transformation */
-typedef struct Transform {
- Vec3 position;
- Quat rotation;
- Vec3 scale;
+typedef struct transform {
+ vec3 position;
+ quat rotation;
+ vec3 scale;
bool is_dirty;
-} Transform;
+} transform;
-inlined Vec3 Vec3_Create(f32 x, f32 y, f32 z);
-inlined Vec3 Vec3_Add(Vec3 u, Vec3 v);
-inlined Vec3 Vec3_Sub(Vec3 u, Vec3 v);
-inlined Vec3 Vec3_Mult(Vec3 u, f32 s);
-inlined Vec3 Vec3_Div(Vec3 u, f32 s);
+inlined vec3 vec3_create(f32 x, f32 y, f32 z);
+inlined vec3 vec3_add(vec3 u, vec3 v);
+inlined vec3 Vec3_sub(vec3 u, vec3 v);
+inlined vec3 Vec3_mult(vec3 u, f32 s);
+inlined vec3 Vec3_div(vec3 u, f32 s);
// --- RAL
@@ -321,7 +322,7 @@ typedef struct Geometry {
u32_darray* indices;
} Geometry;
-typedef struct Mesh {
+typedef struct mesh {
BufHandle vertex_buffer;
BufHandle index_buffer;
MaterialHandle material;
@@ -329,7 +330,7 @@ typedef struct Mesh {
// bool is_skinned; // false = its static
// Armature armature;
// bool is_uploaded; // has the data been uploaded to the GPU
-} Mesh;
+} mesh;
// --- Render primitives
@@ -345,8 +346,8 @@ Geometry Geo_CreateIcosphere(f32 radius, f32 n_subdivisions);
// --- Gameplay
typedef struct Camera {
- Vec3 position;
- Quat orientation;
+ vec3 position;
+ quat orientation;
f32 fov;
} Camera;