diff options
Diffstat (limited to 'scripts/amalgamation/celeritas.h')
-rw-r--r-- | scripts/amalgamation/celeritas.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/scripts/amalgamation/celeritas.h b/scripts/amalgamation/celeritas.h new file mode 100644 index 0000000..b432915 --- /dev/null +++ b/scripts/amalgamation/celeritas.h @@ -0,0 +1,54 @@ +void GPU_Renderpass_Destroy(GPU_Renderpass* pass); +void GraphicsPipeline_Destroy(GPU_Pipeline* pipeline); +GPU_CmdEncoder GPU_CmdEncoder_Create(); +void GPU_CmdEncoder_Destroy(GPU_CmdEncoder* encoder); +void GPU_CmdEncoder_Begin(GPU_CmdEncoder* encoder); +void GPU_CmdEncoder_Finish(GPU_CmdEncoder* encoder); +void GPU_CmdEncoder_BeginRender(GPU_CmdEncoder* encoder, GPU_Renderpass* renderpass); +void GPU_CmdEncoder_EndRender(GPU_CmdEncoder* encoder); +void GPU_QueueSubmit(GPU_CmdBuffer* cmd_buffer); +void GPU_BufferDestroy(BufferHandle handle); +void GPU_BufferUpload(BufferHandle buffer, size_t n_bytes, const void* data); +TextureHandle GPU_TextureCreate(TextureDesc desc, bool create_view, const void* data); +void GPU_TextureDestroy(TextureHandle handle); +void GPU_TextureUpload(TextureHandle handle, size_t n_bytes, const void* data); +void GPU_EncodeBindPipeline(GPU_CmdEncoder* encoder, GPU_Pipeline* pipeline); +void GPU_EncodeBindShaderData(GPU_CmdEncoder* encoder, u32 group, ShaderData data); +void GPU_EncodeSetVertexBuffer(GPU_CmdEncoder* encoder, BufferHandle buf); +void GPU_EncodeSetIndexBuffer(GPU_CmdEncoder* encoder, BufferHandle buf); +void GPU_EncodeDraw(GPU_CmdEncoder* encoder, u64 count); +void GPU_EncodeDrawIndexed(GPU_CmdEncoder* encoder, u64 index_count); +bool GPU_Backend_BeginFrame(); +void GPU_Backend_EndFrame(); +Skybox Skybox_Create(const char** face_paths, int n); +void Skybox_Draw(Skybox* skybox, Camera camera); +void SetCamera(Camera camera); +void SetMainLight(DirectionalLight light); +void PBR_Init(PBR_Storage* storage); +void Shadow_Init(Shadow_Storage* storage, u32 shadowmap_width, u32 shadowmap_height); +void Shadow_Run(RenderEnt* entities, size_t entity_count); +void Shadow_DrawDebugQuad(); +TextureHandle Shadow_GetShadowMapTexture(Shadow_Storage* storage); +void Immdraw_Init(Immdraw_Storage* storage); +void Immdraw_Shutdown(Immdraw_Storage* storage); +void Immdraw_Plane(Transform tf, Vec4 colour, bool wireframe); +void Immdraw_Cuboid(Transform tf, Vec4 colour, bool wireframe); +void Immdraw_Sphere(Transform tf, f32 size, Vec4 colour, bool wireframe); +void Immdraw_TransformGizmo(Transform tf, f32 size); +void EncodeDrawModel(Handle model, Mat4 transform); +void EncodeDrawMesh(Mesh* mesh, Material* material, Mat4 affine); +bool Renderer_Init(RendererConfig config, Renderer* renderer, GLFWwindow** out_window); +void Renderer_Shutdown(Renderer* renderer); +size_t Renderer_GetMemReqs(); +void Render_FrameBegin(Renderer* renderer); +void Render_FrameEnd(Renderer* renderer); +void Render_RenderEntities(RenderEnt* entities, size_t entity_count); +TextureData TextureDataLoad(const char* path, bool invert_y); +void TextureUpload(TextureHandle handle, size_t n_bytes, const void* data); +TextureHandle TextureLoadFromFile(const char* path); +ModelHandle ModelLoad(const char* debug_name, const char* filepath); +Mesh Mesh_Create(Geometry* geometry, bool free_on_upload); +void Mesh_Delete(Mesh* mesh); +void DrawMesh(Mesh* mesh, Material* material, Mat4 model); +void Render_DrawTerrain(); +static inline Vec3 vec3_create(f32 x, f32 y, f32 z); |