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-rw-r--r--scripts/amalgamation/celeritas.h54
1 files changed, 0 insertions, 54 deletions
diff --git a/scripts/amalgamation/celeritas.h b/scripts/amalgamation/celeritas.h
deleted file mode 100644
index b432915..0000000
--- a/scripts/amalgamation/celeritas.h
+++ /dev/null
@@ -1,54 +0,0 @@
-void GPU_Renderpass_Destroy(GPU_Renderpass* pass);
-void GraphicsPipeline_Destroy(GPU_Pipeline* pipeline);
-GPU_CmdEncoder GPU_CmdEncoder_Create();
-void GPU_CmdEncoder_Destroy(GPU_CmdEncoder* encoder);
-void GPU_CmdEncoder_Begin(GPU_CmdEncoder* encoder);
-void GPU_CmdEncoder_Finish(GPU_CmdEncoder* encoder);
-void GPU_CmdEncoder_BeginRender(GPU_CmdEncoder* encoder, GPU_Renderpass* renderpass);
-void GPU_CmdEncoder_EndRender(GPU_CmdEncoder* encoder);
-void GPU_QueueSubmit(GPU_CmdBuffer* cmd_buffer);
-void GPU_BufferDestroy(BufferHandle handle);
-void GPU_BufferUpload(BufferHandle buffer, size_t n_bytes, const void* data);
-TextureHandle GPU_TextureCreate(TextureDesc desc, bool create_view, const void* data);
-void GPU_TextureDestroy(TextureHandle handle);
-void GPU_TextureUpload(TextureHandle handle, size_t n_bytes, const void* data);
-void GPU_EncodeBindPipeline(GPU_CmdEncoder* encoder, GPU_Pipeline* pipeline);
-void GPU_EncodeBindShaderData(GPU_CmdEncoder* encoder, u32 group, ShaderData data);
-void GPU_EncodeSetVertexBuffer(GPU_CmdEncoder* encoder, BufferHandle buf);
-void GPU_EncodeSetIndexBuffer(GPU_CmdEncoder* encoder, BufferHandle buf);
-void GPU_EncodeDraw(GPU_CmdEncoder* encoder, u64 count);
-void GPU_EncodeDrawIndexed(GPU_CmdEncoder* encoder, u64 index_count);
-bool GPU_Backend_BeginFrame();
-void GPU_Backend_EndFrame();
-Skybox Skybox_Create(const char** face_paths, int n);
-void Skybox_Draw(Skybox* skybox, Camera camera);
-void SetCamera(Camera camera);
-void SetMainLight(DirectionalLight light);
-void PBR_Init(PBR_Storage* storage);
-void Shadow_Init(Shadow_Storage* storage, u32 shadowmap_width, u32 shadowmap_height);
-void Shadow_Run(RenderEnt* entities, size_t entity_count);
-void Shadow_DrawDebugQuad();
-TextureHandle Shadow_GetShadowMapTexture(Shadow_Storage* storage);
-void Immdraw_Init(Immdraw_Storage* storage);
-void Immdraw_Shutdown(Immdraw_Storage* storage);
-void Immdraw_Plane(Transform tf, Vec4 colour, bool wireframe);
-void Immdraw_Cuboid(Transform tf, Vec4 colour, bool wireframe);
-void Immdraw_Sphere(Transform tf, f32 size, Vec4 colour, bool wireframe);
-void Immdraw_TransformGizmo(Transform tf, f32 size);
-void EncodeDrawModel(Handle model, Mat4 transform);
-void EncodeDrawMesh(Mesh* mesh, Material* material, Mat4 affine);
-bool Renderer_Init(RendererConfig config, Renderer* renderer, GLFWwindow** out_window);
-void Renderer_Shutdown(Renderer* renderer);
-size_t Renderer_GetMemReqs();
-void Render_FrameBegin(Renderer* renderer);
-void Render_FrameEnd(Renderer* renderer);
-void Render_RenderEntities(RenderEnt* entities, size_t entity_count);
-TextureData TextureDataLoad(const char* path, bool invert_y);
-void TextureUpload(TextureHandle handle, size_t n_bytes, const void* data);
-TextureHandle TextureLoadFromFile(const char* path);
-ModelHandle ModelLoad(const char* debug_name, const char* filepath);
-Mesh Mesh_Create(Geometry* geometry, bool free_on_upload);
-void Mesh_Delete(Mesh* mesh);
-void DrawMesh(Mesh* mesh, Material* material, Mat4 model);
-void Render_DrawTerrain();
-static inline Vec3 vec3_create(f32 x, f32 y, f32 z);