diff options
Diffstat (limited to 'src/backend_mtl.m')
-rw-r--r-- | src/backend_mtl.m | 61 |
1 files changed, 59 insertions, 2 deletions
diff --git a/src/backend_mtl.m b/src/backend_mtl.m index 6ff5058..48e0ab0 100644 --- a/src/backend_mtl.m +++ b/src/backend_mtl.m @@ -2,18 +2,20 @@ #ifdef GPU_METAL -#define MTL_DEBUG_LAYER 1 +#define MTL_DEBUG_LAYER 1 // enable all metal validation layers // Obj-C imports #import <Foundation/Foundation.h> #import <Metal/Metal.h> #import <MetalKit/MetalKit.h> #import <QuartzCore/CAMetalLayer.h> +#include <CoreGraphics/CGGeometry.h> #define GLFW_INCLUDE_NONE #import <GLFW/glfw3.h> #define GLFW_EXPOSE_NATIVE_COCOA #import <GLFW/glfw3native.h> +#include "stb_image.h" NAMESPACED_LOGGER(metal); @@ -37,7 +39,12 @@ typedef struct metal_buffer { id<MTLBuffer> id; } metal_buffer; +typedef struct metal_texture { + id<MTLTexture> id; +} metal_texture; + TYPED_POOL(metal_buffer, buf); +TYPED_POOL(metal_texture, tex); TYPED_POOL(metal_pipeline, pipeline); typedef struct metal_context { @@ -53,6 +60,7 @@ typedef struct metal_context { /* pools */ buf_pool bufpool; + tex_pool texpool; pipeline_pool psopool; // pso = pipeline state object } metal_context; @@ -66,15 +74,18 @@ void ral_backend_init(const char* window_name, struct GLFWwindow* window) { ctx.device = gpu; TRACE("window init"); - glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); glfwMakeContextCurrent(window); NSWindow* nswindow = glfwGetCocoaWindow(window); ctx.metal_window = nswindow; + int width, height; + glfwGetFramebufferSize(window, &width, &height); + // effectively the "framebuffer" CAMetalLayer* metal_layer = [CAMetalLayer layer]; metal_layer.device = gpu; metal_layer.pixelFormat = MTLPixelFormatBGRA8Unorm; + metal_layer.drawableSize = CGSizeMake(width, height); ctx.metal_window.contentView.layer = metal_layer; ctx.metal_window.contentView.wantsLayer = true; ctx.default_swapchain.swapchain = metal_layer; @@ -87,6 +98,9 @@ void ral_backend_init(const char* window_name, struct GLFWwindow* window) { metal_buffer* buffer_storage = malloc(sizeof(metal_buffer) * 100); ctx.bufpool = buf_pool_create(buffer_storage, 100, sizeof(metal_buffer)); + metal_texture* texture_storage = malloc(sizeof(metal_texture) * 100); + ctx.texpool = tex_pool_create(texture_storage, 100, sizeof(metal_texture)); + metal_pipeline* pipeline_storage = malloc(sizeof(metal_pipeline) * 100); ctx.psopool = pipeline_pool_create(pipeline_storage, 100, sizeof(metal_pipeline)); @@ -114,6 +128,39 @@ buf_handle ral_buffer_create(u64 size, const void *data) { return handle; } +tex_handle ral_texture_create(texture_desc desc, bool create_view, const void *data) { + tex_handle handle; + metal_texture* texture = tex_pool_alloc(&ctx.texpool, &handle); + + MTLTextureDescriptor* texture_descriptor = [[MTLTextureDescriptor alloc] init]; + [texture_descriptor setPixelFormat:MTLPixelFormatRGBA8Unorm]; + [texture_descriptor setWidth:desc.width]; + [texture_descriptor setHeight:desc.height]; + + texture->id = [ctx.device newTextureWithDescriptor:texture_descriptor]; + + MTLRegion region = MTLRegionMake2D(0, 0, desc.width, desc.height); + u32 bytes_per_row = 4 * desc.width; + + [texture->id replaceRegion:region mipmapLevel:0 withBytes:data bytesPerRow:bytes_per_row]; + + [texture_descriptor release]; + + return handle; +} + +tex_handle ral_texture_load_from_file(const char* filepath) { + texture_desc desc; + + stbi_set_flip_vertically_on_load(true); + unsigned char* image = stbi_load(filepath, &desc.width, &desc.height, &desc.num_channels, STBI_rgb_alpha); + assert(image != NULL); + + tex_handle handle = ral_texture_create(desc, false, image); + stbi_image_free(image); + return handle; +} + pipeline_handle ral_gfx_pipeline_create(gfx_pipeline_desc desc) { TRACE("creating graphics pipeline"); @@ -187,6 +234,11 @@ void ral_encode_set_vertex_buf(gpu_encoder *enc, buf_handle vbuf) { [enc->cmd_encoder setVertexBuffer:b->id offset:0 atIndex:0 ]; } +void ral_encode_set_texture(gpu_encoder* enc, tex_handle texture, u32 slot) { + metal_texture* t = tex_pool_get(&ctx.texpool, texture); + [enc->cmd_encoder setFragmentTexture:t->id atIndex:slot]; +} + void ral_encode_draw_tris(gpu_encoder* enc, size_t start, size_t count) { MTLPrimitiveType tri_primitive = MTLPrimitiveTypeTriangle; [enc->cmd_encoder drawPrimitives:tri_primitive vertexStart:start vertexCount:count]; @@ -203,4 +255,9 @@ void ral_frame_draw(scoped_draw_commands draw_fn) { void ral_frame_end() {} +void ral_backend_resize_framebuffer(int width, int height) { + TRACE("resizing framebuffer"); + ctx.default_swapchain.swapchain.drawableSize = CGSizeMake((float)width, (float)height); +} + #endif
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