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-rw-r--r--src/core/core.c12
-rw-r--r--src/core/core.h1
2 files changed, 4 insertions, 9 deletions
diff --git a/src/core/core.c b/src/core/core.c
index 7d209d5..64f59f3 100644
--- a/src/core/core.c
+++ b/src/core/core.c
@@ -9,7 +9,6 @@
#include "mem.h"
#include "render.h"
#include "render_types.h"
-#include "scene.h"
// These are only the initial window dimensions
#define SCR_WIDTH 1000
@@ -30,7 +29,9 @@ void Core_Bringup(const char* window_name, struct GLFWwindow* optional_window) {
.clear_colour = (Vec3){ .08, .08, .1 } };
g_core.renderer = malloc(Renderer_GetMemReqs());
- // initialise all subsystems
+
+ // Initialise all subsystems
+
// renderer config, renderer ptr, ptr to store a window, and optional preexisting glfw window
if (!Renderer_Init(conf, g_core.renderer, &g_core.window, optional_window)) {
// FATAL("Failed to start renderer");
@@ -52,9 +53,6 @@ void Core_Bringup(const char* window_name, struct GLFWwindow* optional_window) {
Model_pool model_pool = Model_pool_create(&model_arena, 256, sizeof(Model));
g_core.models = model_pool;
INFO("Created model pool allocator");
-
- // INFO("Creating default scene");
- // scene_init(&g_core.default_scene);
}
void Core_Shutdown() {
@@ -78,8 +76,6 @@ Core* get_global_core() { return &g_core; }
GLFWwindow* Core_GetGlfwWindowPtr(Core* core) { return g_core.window; }
-struct Renderer* Core_GetRenderer(Core* core) {
- return core->renderer;
-}
+struct Renderer* Core_GetRenderer(Core* core) { return core->renderer; }
Model* Model_Get(ModelHandle h) { return Model_pool_get(&g_core.models, h); }
diff --git a/src/core/core.h b/src/core/core.h
index 4e7ff03..be44b8c 100644
--- a/src/core/core.h
+++ b/src/core/core.h
@@ -3,7 +3,6 @@
#include "input.h"
#include "mem.h"
#include "render_types.h"
-#include "scene.h"
#include "screenspace.h"
#include "terrain.h"
#include "text.h"