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-rw-r--r--src/core/camera.c9
-rw-r--r--src/core/camera.h4
-rw-r--r--src/core/core.c4
3 files changed, 9 insertions, 8 deletions
diff --git a/src/core/camera.c b/src/core/camera.c
index cde457b..7bddb7e 100644
--- a/src/core/camera.c
+++ b/src/core/camera.c
@@ -4,6 +4,9 @@
#include "keys.h"
#include "maths.h"
+#define CAMERA_SPEED 0.2
+#define CAMERA_SENSITIVITY 0.5
+
Camera Camera_Create(Vec3 pos, Vec3 front, Vec3 up, f32 fov) {
Camera c = { .position = pos, .front = front, .up = up, .fov = fov };
return c;
@@ -22,12 +25,12 @@ Mat4 Camera_ViewProj(Camera *c, f32 lens_height, f32 lens_width, Mat4 *out_view,
return mat4_mult(view, proj);
}
-void Camera_Update(Camera *camera) {
+void FlyCamera_Update(Camera *camera) {
static f32 yaw = 0.0;
static f32 pitch = 0.0;
// Keyboard
- f32 speed = 0.25;
+ f32 speed = CAMERA_SPEED;
Vec3 horizontal = vec3_cross(camera->front, camera->up);
if (key_is_pressed(KEYCODE_A) || key_is_pressed(KEYCODE_KEY_LEFT)) {
Vec3 displacement = vec3_mult(horizontal, -speed);
@@ -62,7 +65,7 @@ void Camera_Update(Camera *camera) {
f32 x_offset = mouse.x_delta;
f32 y_offset = -mouse.y_delta;
- f32 sensitivity = 0.7f; // change this value to your liking
+ f32 sensitivity = CAMERA_SENSITIVITY; // change this value to your liking
x_offset *= sensitivity;
y_offset *= sensitivity;
diff --git a/src/core/camera.h b/src/core/camera.h
index 450f81e..536feca 100644
--- a/src/core/camera.h
+++ b/src/core/camera.h
@@ -15,7 +15,7 @@ typedef struct Camera {
} Camera;
/** @brief create a camera */
-Camera Camera_Create(Vec3 pos, Vec3 front, Vec3 up, f32 fov);
+PUB Camera Camera_Create(Vec3 pos, Vec3 front, Vec3 up, f32 fov);
/**
* @brief Get 3D camera transform matrix
@@ -31,7 +31,7 @@ PUB Mat4 Camera_View2D(Camera* c); // TODO: 2D cameras
struct Input_State;
-void Camera_Update(Camera* camera);
+PUB void FlyCamera_Update(Camera* camera);
// TODO: (HIGH) Basic reusable camera controls
/*
diff --git a/src/core/core.c b/src/core/core.c
index 20bc813..fffb43d 100644
--- a/src/core/core.c
+++ b/src/core/core.c
@@ -78,6 +78,4 @@ Core* get_global_core() { return &g_core; }
GLFWwindow* Core_GetGlfwWindowPtr(Core* core) { return g_core.window; }
-struct Renderer* Core_GetRenderer(Core* core) {
- return core->renderer;
-} \ No newline at end of file
+struct Renderer* Core_GetRenderer(Core* core) { return core->renderer; } \ No newline at end of file