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-rw-r--r--src/maths.c42
1 files changed, 41 insertions, 1 deletions
diff --git a/src/maths.c b/src/maths.c
index 3ad1e2e..c1fab2a 100644
--- a/src/maths.c
+++ b/src/maths.c
@@ -1,3 +1,43 @@
#include <celeritas.h>
-Vec3 Vec3_Create(f32 x, f32 y, f32 z) { return (Vec3){ x, y, z }; }
+vec3 vec3_create(f32 x, f32 y, f32 z) { return (vec3){ x, y, z }; }
+
+vec3 vec3_add(vec3 u, vec3 v) { return (vec3){ .x = u.x + v.x, .y = u.y + v.y, .z = u.z + v.z }; }
+
+vec4 vec4_create(f32 x, f32 y, f32 z, f32 w) { return (vec4){ x, y, z, w }; }
+
+mat4 mat4_ident() { return (mat4){ .data = { 1.0, 0., 0., 0., 0., 1., 0., 0., 0., 0., 1., 0., 0., 0., 0., 1.0 } }; }
+
+mat4 mat4_mult(mat4 lhs, mat4 rhs) {
+ mat4 out_matrix = mat4_ident();
+
+ const f32* m1_ptr = lhs.data;
+ const f32* m2_ptr = rhs.data;
+ f32* dst_ptr = out_matrix.data;
+
+ for (i32 i = 0; i < 4; ++i) {
+ for (i32 j = 0; j < 4; ++j) {
+ *dst_ptr = m1_ptr[0] * m2_ptr[0 + j] + m1_ptr[1] * m2_ptr[4 + j] + m1_ptr[2] * m2_ptr[8 + j] +
+ m1_ptr[3] * m2_ptr[12 + j];
+ dst_ptr++;
+ }
+ m1_ptr += 4;
+ }
+
+ return out_matrix;
+}
+
+mat4 mat4_perspective(f32 fov_radians, f32 aspect_ratio, f32 near_z, f32 far_z) {
+ f32 half_tan_fov = tanf(fov_radians * 0.5f);
+ mat4 out_matrix = { .data = { 0 } };
+ out_matrix.data[0] = 1.0f / (aspect_ratio * half_tan_fov);
+ out_matrix.data[5] = 1.0f / half_tan_fov;
+ out_matrix.data[10] = -((far_z + near_z) / (far_z - near_z));
+ out_matrix.data[11] = -1.0f;
+ out_matrix.data[14] = -((2.0f * far_z * near_z) / (far_z - near_z));
+ return out_matrix;
+}
+
+mat4 mat4_look_at(vec3 position, vec3 target, vec3 up) {
+ // TODO
+} \ No newline at end of file