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-rw-r--r--src/maths/primitives.h86
1 files changed, 51 insertions, 35 deletions
diff --git a/src/maths/primitives.h b/src/maths/primitives.h
index 4fb6b4d..ed52c8c 100644
--- a/src/maths/primitives.h
+++ b/src/maths/primitives.h
@@ -34,38 +34,48 @@ static mesh prim_cube_mesh_create() {
(vertex){ .position = BACK_TOP_RIGHT, .normal = VEC3_NEG_Z, .uv = (vec2){ 1, 0 } });
vertex_darray_push(
cube.vertices,
- (vertex){ .position = BACK_BOT_RIGHT, .normal = VEC3_NEG_Z, .uv = (vec2){ 1,1 } });
+ (vertex){ .position = BACK_BOT_RIGHT, .normal = VEC3_NEG_Z, .uv = (vec2){ 1, 1 } });
vertex_darray_push(
cube.vertices,
(vertex){ .position = BACK_BOT_LEFT, .normal = VEC3_NEG_Z, .uv = (vec2){ 0, 1 } });
// front faces
- vertex_darray_push(cube.vertices,
- (vertex){ .position = FRONT_BOT_LEFT, .normal = VEC3_Z, .uv = (vec2){ 0, 1} });
- vertex_darray_push(cube.vertices,
- (vertex){ .position = FRONT_TOP_RIGHT, .normal = VEC3_Z, .uv = (vec2){ 1, 0 } });
- vertex_darray_push(cube.vertices,
- (vertex){ .position = FRONT_TOP_LEFT, .normal = VEC3_Z, .uv = (vec2){ 0, 0} });
- vertex_darray_push(cube.vertices,
- (vertex){ .position = FRONT_BOT_LEFT, .normal = VEC3_Z, .uv = (vec2){ 0, 1 } });
- vertex_darray_push(cube.vertices,
- (vertex){ .position = FRONT_BOT_RIGHT, .normal = VEC3_Z, .uv = (vec2){ 1, 1 } });
- vertex_darray_push(cube.vertices,
- (vertex){ .position = FRONT_TOP_RIGHT, .normal = VEC3_Z, .uv = (vec2){ 1, 0 } });
+ vertex_darray_push(
+ cube.vertices,
+ (vertex){ .position = FRONT_BOT_LEFT, .normal = VEC3_Z, .uv = (vec2){ 0, 1 } });
+ vertex_darray_push(
+ cube.vertices,
+ (vertex){ .position = FRONT_TOP_RIGHT, .normal = VEC3_Z, .uv = (vec2){ 1, 0 } });
+ vertex_darray_push(
+ cube.vertices,
+ (vertex){ .position = FRONT_TOP_LEFT, .normal = VEC3_Z, .uv = (vec2){ 0, 0 } });
+ vertex_darray_push(
+ cube.vertices,
+ (vertex){ .position = FRONT_BOT_LEFT, .normal = VEC3_Z, .uv = (vec2){ 0, 1 } });
+ vertex_darray_push(
+ cube.vertices,
+ (vertex){ .position = FRONT_BOT_RIGHT, .normal = VEC3_Z, .uv = (vec2){ 1, 1 } });
+ vertex_darray_push(
+ cube.vertices,
+ (vertex){ .position = FRONT_TOP_RIGHT, .normal = VEC3_Z, .uv = (vec2){ 1, 0 } });
// top faces
vertex_darray_push(cube.vertices,
- (vertex){ .position = BACK_TOP_LEFT, .normal = VEC3_Y, .uv = (vec2){ 0 } });
- vertex_darray_push(cube.vertices,
- (vertex){ .position = FRONT_TOP_LEFT, .normal = VEC3_Y, .uv = (vec2){ 0 } });
- vertex_darray_push(cube.vertices,
- (vertex){ .position = FRONT_TOP_RIGHT, .normal = VEC3_Y, .uv = (vec2){ 0 } });
- vertex_darray_push(cube.vertices,
- (vertex){ .position = BACK_TOP_LEFT, .normal = VEC3_Y, .uv = (vec2){ 0 } });
- vertex_darray_push(cube.vertices,
- (vertex){ .position = FRONT_TOP_RIGHT, .normal = VEC3_Y, .uv = (vec2){ 0 } });
+ (vertex){ .position = BACK_TOP_LEFT, .normal = VEC3_Y, .uv = (vec2){ 0, 0 } });
+ vertex_darray_push(
+ cube.vertices,
+ (vertex){ .position = FRONT_TOP_LEFT, .normal = VEC3_Y, .uv = (vec2){ 0, 1 } });
+ vertex_darray_push(
+ cube.vertices,
+ (vertex){ .position = FRONT_TOP_RIGHT, .normal = VEC3_Y, .uv = (vec2){ 1, 1 } });
vertex_darray_push(cube.vertices,
- (vertex){ .position = BACK_TOP_RIGHT, .normal = VEC3_Y, .uv = (vec2){ 0 } });
+ (vertex){ .position = BACK_TOP_LEFT, .normal = VEC3_Y, .uv = (vec2){ 0, 0 } });
+ vertex_darray_push(
+ cube.vertices,
+ (vertex){ .position = FRONT_TOP_RIGHT, .normal = VEC3_Y, .uv = (vec2){ 1, 1 } });
+ vertex_darray_push(
+ cube.vertices,
+ (vertex){ .position = BACK_TOP_RIGHT, .normal = VEC3_Y, .uv = (vec2){ 1, 0 } });
// bottom faces
vertex_darray_push(
@@ -88,18 +98,24 @@ static mesh prim_cube_mesh_create() {
(vertex){ .position = FRONT_BOT_RIGHT, .normal = VEC3_NEG_Y, .uv = (vec2){ 0 } });
// right faces
- vertex_darray_push(cube.vertices,
- (vertex){ .position = FRONT_TOP_RIGHT, .normal = VEC3_X, .uv = (vec2){ 0 } });
- vertex_darray_push(cube.vertices,
- (vertex){ .position = BACK_BOT_RIGHT, .normal = VEC3_X, .uv = (vec2){ 0 } });
- vertex_darray_push(cube.vertices,
- (vertex){ .position = BACK_TOP_RIGHT, .normal = VEC3_X, .uv = (vec2){ 0 } });
- vertex_darray_push(cube.vertices,
- (vertex){ .position = BACK_BOT_RIGHT, .normal = VEC3_X, .uv = (vec2){ 0 } });
- vertex_darray_push(cube.vertices,
- (vertex){ .position = FRONT_TOP_RIGHT, .normal = VEC3_X, .uv = (vec2){ 0 } });
- vertex_darray_push(cube.vertices,
- (vertex){ .position = FRONT_BOT_RIGHT, .normal = VEC3_X, .uv = (vec2){ 0 } });
+ vertex_darray_push(
+ cube.vertices,
+ (vertex){ .position = FRONT_TOP_RIGHT, .normal = VEC3_X, .uv = (vec2){ 0, 0 } });
+ vertex_darray_push(
+ cube.vertices,
+ (vertex){ .position = BACK_BOT_RIGHT, .normal = VEC3_X, .uv = (vec2){ 1, 1 } });
+ vertex_darray_push(
+ cube.vertices,
+ (vertex){ .position = BACK_TOP_RIGHT, .normal = VEC3_X, .uv = (vec2){ 1, 0 } });
+ vertex_darray_push(
+ cube.vertices,
+ (vertex){ .position = BACK_BOT_RIGHT, .normal = VEC3_X, .uv = (vec2){ 1, 1 } });
+ vertex_darray_push(
+ cube.vertices,
+ (vertex){ .position = FRONT_TOP_RIGHT, .normal = VEC3_X, .uv = (vec2){ 0, 0 } });
+ vertex_darray_push(
+ cube.vertices,
+ (vertex){ .position = FRONT_BOT_RIGHT, .normal = VEC3_X, .uv = (vec2){ 0, 1 } });
// left faces
vertex_darray_push(