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-rw-r--r--src/maths/primitives.h29
1 files changed, 0 insertions, 29 deletions
diff --git a/src/maths/primitives.h b/src/maths/primitives.h
deleted file mode 100644
index 4965545..0000000
--- a/src/maths/primitives.h
+++ /dev/null
@@ -1,29 +0,0 @@
-#pragma once
-
-#include <assert.h>
-#include <stdlib.h>
-#include "core.h"
-#include "maths_types.h"
-#include "render_types.h"
-
-Geometry Geo_CreatePlane(f32x2 extents, u32 tiling_u, u32 tiling_v);
-Geometry Geo_CreateCuboid(f32x3 extents);
-Geometry Geo_CreateCylinder(f32 radius, f32 height, u32 resolution);
-Geometry Geo_CreateCone(f32 radius, f32 height, u32 resolution);
-Geometry Geo_CreateUVsphere(f32 radius, u32 north_south_lines, u32 east_west_lines);
-Geometry Geo_CreateIcosphere(f32 radius, f32 n_subdivisions);
-
-static const Vec3 BACK_BOT_LEFT = (Vec3){ 0, 0, 0 };
-static const Vec3 BACK_BOT_RIGHT = (Vec3){ 1, 0, 0 };
-static const Vec3 BACK_TOP_LEFT = (Vec3){ 0, 1, 0 };
-static const Vec3 BACK_TOP_RIGHT = (Vec3){ 1, 1, 0 };
-static const Vec3 FRONT_BOT_LEFT = (Vec3){ 0, 0, 1 };
-static const Vec3 FRONT_BOT_RIGHT = (Vec3){ 1, 0, 1 };
-static const Vec3 FRONT_TOP_LEFT = (Vec3){ 0, 1, 1 };
-static const Vec3 FRONT_TOP_RIGHT = (Vec3){ 1, 1, 1 };
-
-#define VERT_3D(arr, pos, norm, uv) \
- { \
- Vertex v = { .static_3d = { .position = pos, .normal = norm, .tex_coords = uv } }; \
- Vertex_darray_push(arr, v); \
- } \ No newline at end of file