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-rw-r--r--src/maths/primitives.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/maths/primitives.h b/src/maths/primitives.h
index 77dbbae..4fb6b4d 100644
--- a/src/maths/primitives.h
+++ b/src/maths/primitives.h
@@ -22,36 +22,36 @@ static mesh prim_cube_mesh_create() {
// back faces
vertex_darray_push(
cube.vertices,
- (vertex){ .position = BACK_BOT_LEFT, .normal = VEC3_NEG_Z, .uv = (vec2){ 0 } });
+ (vertex){ .position = BACK_BOT_LEFT, .normal = VEC3_NEG_Z, .uv = (vec2){ 0, 1 } });
vertex_darray_push(
cube.vertices,
- (vertex){ .position = BACK_TOP_LEFT, .normal = VEC3_NEG_Z, .uv = (vec2){ 0 } });
+ (vertex){ .position = BACK_TOP_LEFT, .normal = VEC3_NEG_Z, .uv = (vec2){ 0, 0 } });
vertex_darray_push(
cube.vertices,
- (vertex){ .position = BACK_TOP_LEFT, .normal = VEC3_NEG_Z, .uv = (vec2){ 0 } });
+ (vertex){ .position = BACK_TOP_RIGHT, .normal = VEC3_NEG_Z, .uv = (vec2){ 1, 0 } });
vertex_darray_push(
cube.vertices,
- (vertex){ .position = BACK_TOP_RIGHT, .normal = VEC3_NEG_Z, .uv = (vec2){ 0 } });
+ (vertex){ .position = BACK_TOP_RIGHT, .normal = VEC3_NEG_Z, .uv = (vec2){ 1, 0 } });
vertex_darray_push(
cube.vertices,
- (vertex){ .position = BACK_BOT_RIGHT, .normal = VEC3_NEG_Z, .uv = (vec2){ 0 } });
+ (vertex){ .position = BACK_BOT_RIGHT, .normal = VEC3_NEG_Z, .uv = (vec2){ 1,1 } });
vertex_darray_push(
cube.vertices,
- (vertex){ .position = BACK_BOT_LEFT, .normal = VEC3_NEG_Z, .uv = (vec2){ 0 } });
+ (vertex){ .position = BACK_BOT_LEFT, .normal = VEC3_NEG_Z, .uv = (vec2){ 0, 1 } });
// front faces
vertex_darray_push(cube.vertices,
- (vertex){ .position = FRONT_BOT_LEFT, .normal = VEC3_Z, .uv = (vec2){ 0 } });
+ (vertex){ .position = FRONT_BOT_LEFT, .normal = VEC3_Z, .uv = (vec2){ 0, 1} });
vertex_darray_push(cube.vertices,
- (vertex){ .position = FRONT_TOP_RIGHT, .normal = VEC3_Z, .uv = (vec2){ 0 } });
+ (vertex){ .position = FRONT_TOP_RIGHT, .normal = VEC3_Z, .uv = (vec2){ 1, 0 } });
vertex_darray_push(cube.vertices,
- (vertex){ .position = FRONT_TOP_LEFT, .normal = VEC3_Z, .uv = (vec2){ 0 } });
+ (vertex){ .position = FRONT_TOP_LEFT, .normal = VEC3_Z, .uv = (vec2){ 0, 0} });
vertex_darray_push(cube.vertices,
- (vertex){ .position = FRONT_BOT_LEFT, .normal = VEC3_Z, .uv = (vec2){ 0 } });
+ (vertex){ .position = FRONT_BOT_LEFT, .normal = VEC3_Z, .uv = (vec2){ 0, 1 } });
vertex_darray_push(cube.vertices,
- (vertex){ .position = FRONT_BOT_RIGHT, .normal = VEC3_Z, .uv = (vec2){ 0 } });
+ (vertex){ .position = FRONT_BOT_RIGHT, .normal = VEC3_Z, .uv = (vec2){ 1, 1 } });
vertex_darray_push(cube.vertices,
- (vertex){ .position = FRONT_TOP_RIGHT, .normal = VEC3_Z, .uv = (vec2){ 0 } });
+ (vertex){ .position = FRONT_TOP_RIGHT, .normal = VEC3_Z, .uv = (vec2){ 1, 0 } });
// top faces
vertex_darray_push(cube.vertices,