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diff --git a/src/new_render/shadows.h b/src/new_render/shadows.h
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+/**
+ * @file shadows.h
+ * @brief Functions for adding shadows to scene rendering.
+*/
+
+
+#pragma once
+#include "defines.h"
+#include "ral/ral_types.h"
+
+typedef struct Shadow_Storage Shadow_Storage;
+
+typedef struct RenderEnt RenderEnt;
+typedef struct Camera Camera;
+typedef struct Mat4 Mat4;
+
+// --- Public API
+PUB void Shadow_Init(Shadow_Storage* storage);
+
+/** @brief Run shadow map generation for given entities, and store in a texture.
+ * @note Uses active directional light for now */
+PUB void Shadow_Run(Shadow_Storage* storage, RenderEnt* entities, size_t entity_count);
+
+/** @brief Get the shadow texture generated from shadowmap pass */
+PUB Handle Shadow_GetShadowMapTexture(Shadow_Storage* storage);
+
+// --- Internal
+GPU_Renderpass* Shadow_RPassCreate(); // Creates the render pass
+GPU_Pipeline* Shadow_PipelineCreate(GPU_Renderpass* rpass); // Creates the pipeline
+void Shadow_ShadowmapExecute(Shadow_Storage* storage, Mat4 light_space_transform, RenderEnt* entites, size_t entity_count);