diff options
Diffstat (limited to 'src/new_render/skybox.c')
-rw-r--r-- | src/new_render/skybox.c | 59 |
1 files changed, 52 insertions, 7 deletions
diff --git a/src/new_render/skybox.c b/src/new_render/skybox.c index 6afefc3..a0e151a 100644 --- a/src/new_render/skybox.c +++ b/src/new_render/skybox.c @@ -1,6 +1,9 @@ #include "skybox.h" #include <assert.h> +#include "file.h" #include "glad/glad.h" +#include "log.h" +#include "primitives.h" #include "ral_common.h" #include "ral_impl.h" #include "ral_types.h" @@ -8,8 +11,13 @@ #include "render_types.h" Skybox Skybox_Create(const char** face_paths, int n) { + INFO("Creating a skybox"); assert(n == 6); // ! we're only supporting a full cubemap for now + // -- cube verts + Geometry geom = Geo_CreateCuboid(f32x3(1.0, 1.0, 1.0)); + Mesh cube = Mesh_Create(&geom, true); + // -- cubemap texture TextureHandle handle; GPU_Texture* tex = GPU_TextureAlloc(&handle); @@ -33,29 +41,66 @@ Skybox Skybox_Create(const char** face_paths, int n) { // shader pipeline + + + ShaderData shader_data = { .data = NULL, .get_layout = &Skybox_GetLayout }; + + GPU_RenderpassDesc rpass_desc = { + .default_framebuffer = true, + }; + GPU_Renderpass* pass = GPU_Renderpass_Create(rpass_desc); + + arena scratch = arena_create(malloc(1024 * 1024), 1024 * 1024); + + Str8 vert_path = str8("assets/shaders/skybox.vert"); + Str8 frag_path = str8("assets/shaders/pbr_textured.frag"); + str8_opt vertex_shader = str8_from_file(&scratch, vert_path); + str8_opt fragment_shader = str8_from_file(&scratch, frag_path); + if (!vertex_shader.has_value || !fragment_shader.has_value) { + ERROR_EXIT("Failed to load shaders from disk") + } + VertexDescription pos_only = { .debug_label = "Position only verts" }; VertexDesc_AddAttr(&pos_only, "inPos", ATTR_F32x3); pos_only.use_full_vertex_size = true; - ShaderData shader_data = { .data = NULL, .get_layout = &Skybox_GetLayout }; - GraphicsPipelineDesc pipeline_desc = { .debug_name = "Skybox pipeline", .vertex_desc = pos_only, .data_layouts = { shader_data }, .data_layouts_count = 1, .vs = { - + .debug_name = "Skybox Vertex Shader", + .filepath = vert_path, + .code = vertex_shader.contents }, .fs = { - + .debug_name = "Skybox Fragment Shader", + .filepath = frag_path, + .code = fragment_shader.contents }, .wireframe = false, .depth_test = true, }; - return (Skybox){ - .texture = handle, + GPU_Pipeline* pipeline = GPU_GraphicsPipeline_Create(pipeline_desc, pass); - }; + return (Skybox){ .cube = cube, .texture = handle, .pipeline = pipeline }; +} + +void Skybox_Draw(Skybox* skybox, Camera camera) { + GPU_CmdEncoder* enc = GPU_GetDefaultEncoder(); + GPU_CmdEncoder_BeginRender(enc, skybox->pipeline->renderpass); + GPU_EncodeBindPipeline(enc, skybox->pipeline); + GPU_EncodeSetDefaults(enc); + + // Shader data + SkyboxUniforms uniforms = { .in_position = camera.position, .cubemap = skybox->texture }; + ShaderData skybox_data = { .data = &uniforms, .get_layout = Skybox_GetLayout }; + + GPU_EncodeSetVertexBuffer(enc, skybox->cube.vertex_buffer); + GPU_EncodeSetVertexBuffer(enc, skybox->cube.index_buffer); + GPU_EncodeDrawIndexed(enc, skybox->cube.geometry->indices->len); + + GPU_CmdEncoder_EndRender(enc); }
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