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-rw-r--r--src/new_render/skybox.h39
1 files changed, 18 insertions, 21 deletions
diff --git a/src/new_render/skybox.h b/src/new_render/skybox.h
index 71262fd..465d603 100644
--- a/src/new_render/skybox.h
+++ b/src/new_render/skybox.h
@@ -9,34 +9,31 @@
#include "render_types.h"
typedef struct Skybox {
- Mesh cube;
- TextureHandle texture;
- GPU_Pipeline* pipeline; // "shader"
+ Mesh cube;
+ TextureHandle texture;
+ GPU_Pipeline* pipeline; // "shader"
} Skybox;
-PUB Skybox Skybox_Create(const char** face_paths, int n); // should always pass n = 6 for now
+PUB Skybox Skybox_Create(const char** face_paths, int n); // should always pass n = 6 for now
PUB void Skybox_Draw(Skybox* skybox, Camera camera);
typedef struct SkyboxUniforms {
- TextureHandle cubemap;
+ TextureHandle cubemap;
} SkyboxUniforms;
static ShaderDataLayout Skybox_GetLayout(void* data) {
- SkyboxUniforms* d = (SkyboxUniforms*)data; // cold cast
- bool has_data = data != NULL;
-
- ShaderBinding b1 = {
- .label = "cubeMap",
- .vis = VISIBILITY_FRAGMENT,
- .kind = BINDING_TEXTURE,
- };
-
- if (has_data) {
- b1.data.texture.handle = d->cubemap;
- }
- return (ShaderDataLayout) {
- .bindings = { b1},
- .binding_count = 1
- };
+ SkyboxUniforms* d = (SkyboxUniforms*)data; // cold cast
+ bool has_data = data != NULL;
+
+ ShaderBinding b1 = {
+ .label = "cubeMap",
+ .vis = VISIBILITY_FRAGMENT,
+ .kind = BINDING_TEXTURE,
+ };
+
+ if (has_data) {
+ b1.data.texture.handle = d->cubemap;
+ }
+ return (ShaderDataLayout){ .bindings = { b1 }, .binding_count = 1 };
}