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-rw-r--r--src/ral/backends/opengl/backend_opengl.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/ral/backends/opengl/backend_opengl.c b/src/ral/backends/opengl/backend_opengl.c
index ecf0e80..f4786b9 100644
--- a/src/ral/backends/opengl/backend_opengl.c
+++ b/src/ral/backends/opengl/backend_opengl.c
@@ -126,7 +126,7 @@ GPU_Pipeline* GPU_GraphicsPipeline_Create(GraphicsPipelineDesc description,
assert(binding_id < MAX_PIPELINE_UNIFORM_BUFFERS);
ShaderBinding binding = sdl.bindings[binding_j];
// Do I want Buffer vs Bytes?
- if (binding.kind == BINDING_BUFFER) {
+ if (binding.kind == BINDING_BYTES) {
static u32 s_binding_point = 0;
BufferHandle ubo_handle = GPU_BufferCreate(binding.data.bytes.size, BUFFER_UNIFORM,
BUFFER_FLAG_GPU, NULL); // no data right now
@@ -317,7 +317,7 @@ PUB void GPU_EncodeBindShaderData(GPU_CmdEncoder* encoder, u32 group, ShaderData
}
}
if (!found) {
- ERROR("Couldnt find uniform buffer object!!");
+ ERROR("Couldnt find uniform buffer object for %s!!", binding.label);
}
i32 blockIndex = glGetUniformBlockIndex(encoder->pipeline->shader_id, binding.label);