diff options
Diffstat (limited to 'src/ral/ral_impl.h')
-rw-r--r-- | src/ral/ral_impl.h | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/ral/ral_impl.h b/src/ral/ral_impl.h index 0ca73c7..f5a16d2 100644 --- a/src/ral/ral_impl.h +++ b/src/ral/ral_impl.h @@ -73,11 +73,19 @@ void copy_buffer_to_image_oneshot(BufferHandle src, TextureHandle dst); // --- Render commands PUB void GPU_EncodeBindPipeline(GPU_CmdEncoder* encoder, GPU_Pipeline* pipeline); -// PUB void GPU_EncodeBindShaderData(GPU_CmdEncoder* encoder, u32 group, ShaderData data); PUB void GPU_EncodeBindShaderData(GPU_CmdEncoder* encoder, u32 group, ShaderDataLayout layout); void GPU_EncodeSetDefaults(GPU_CmdEncoder* encoder); PUB void GPU_EncodeSetVertexBuffer(GPU_CmdEncoder* encoder, BufferHandle buf); PUB void GPU_EncodeSetIndexBuffer(GPU_CmdEncoder* encoder, BufferHandle buf); +PUB void GPU_EncodeCopyBufToBuf(); + +// PUB void GPU_EncodeCopyBufToTex(GPU_CmdEncoder* encoder, BufferHandle src, TextureHandle dst, +// u32 x_offset, u32 y_offset, u32 width, u32 height, const void* data); +/** @brief Convenience method for writing data directly into a texture. Staging memory is handled internally. */ +PUB void GPU_WriteTextureRegion(GPU_CmdEncoder* encoder, TextureHandle dst, + u32 x_offset, u32 y_offset, u32 width, u32 height, const void* data); +PUB void GPU_WriteBuffer(GPU_CmdEncoder* encoder, BufferHandle buf, u64 offset, u64 size, const void* data); + PUB void GPU_EncodeDraw(GPU_CmdEncoder* encoder, u64 count); PUB void GPU_EncodeDrawIndexed(GPU_CmdEncoder* encoder, u64 index_count); PUB void GPU_EncodeDrawInstanced(GPU_CmdEncoder* encoder, u64 index_count, |