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Diffstat (limited to 'src/render/backends/opengl/opengl_helpers.h')
-rw-r--r--src/render/backends/opengl/opengl_helpers.h74
1 files changed, 0 insertions, 74 deletions
diff --git a/src/render/backends/opengl/opengl_helpers.h b/src/render/backends/opengl/opengl_helpers.h
deleted file mode 100644
index 41018cb..0000000
--- a/src/render/backends/opengl/opengl_helpers.h
+++ /dev/null
@@ -1,74 +0,0 @@
-#if defined(CEL_REND_BACKEND_OPENGL)
-#pragma once
-#include "backend_opengl.h"
-#include "log.h"
-#include "ral.h"
-#include "ral_types.h"
-
-#include <glad/glad.h>
-#include <glfw3.h>
-#include "ral_types.h"
-typedef struct opengl_vertex_attr {
- u32 count;
- GLenum data_type;
-} opengl_vertex_attr;
-
-static opengl_vertex_attr format_from_vertex_attr(vertex_attrib_type attr) {
- switch (attr) {
- case ATTR_F32:
- return (opengl_vertex_attr){ .count = 1, .data_type = GL_FLOAT };
- case ATTR_U32:
- return (opengl_vertex_attr){ .count = 1, .data_type = GL_UNSIGNED_INT };
- case ATTR_I32:
- return (opengl_vertex_attr){ .count = 1, .data_type = GL_INT };
- case ATTR_F32x2:
- return (opengl_vertex_attr){ .count = 2, .data_type = GL_FLOAT };
- case ATTR_U32x2:
- // return VK_FORMAT_R32G32_UINT;
- case ATTR_I32x2:
- // return VK_FORMAT_R32G32_UINT;
- case ATTR_F32x3:
- return (opengl_vertex_attr){ .count = 3, .data_type = GL_FLOAT };
- case ATTR_U32x3:
- // return VK_FORMAT_R32G32B32_UINT;
- case ATTR_I32x3:
- // return VK_FORMAT_R32G32B32_SINT;
- case ATTR_F32x4:
- return (opengl_vertex_attr){ .count = 4, .data_type = GL_FLOAT };
- case ATTR_U32x4:
- // return VK_FORMAT_R32G32B32A32_UINT;
- case ATTR_I32x4:
- return (opengl_vertex_attr){ .count = 4, .data_type = GL_INT };
- }
-}
-
-static u32 opengl_bindcreate_vao(gpu_buffer* buf, vertex_description desc) {
- DEBUG("Vertex format name %s", desc.debug_label);
- // 1. Bind the buffer
- glBindBuffer(GL_ARRAY_BUFFER, buf->id.vbo);
- // 2. Create new VAO
- u32 vao;
- glGenVertexArrays(1, &vao);
- glBindVertexArray(vao);
-
- // Attributes
- u32 attr_count = desc.attributes_count;
- printf("N attributes %d\n", attr_count);
- u64 offset = 0;
- size_t vertex_size = desc.use_full_vertex_size ? sizeof(vertex) : desc.stride;
- for (u32 i = 0; i < desc.attributes_count; i++) {
- opengl_vertex_attr format = format_from_vertex_attr(desc.attributes[i]);
- glVertexAttribPointer(i, format.count, format.data_type, GL_FALSE, vertex_size, (void*)offset);
- TRACE(" %d %d %d %d %d %s", i, format.count, format.data_type, vertex_size, offset,
- desc.attr_names[i]);
- glEnableVertexAttribArray(i); // nth index
- size_t this_offset = vertex_attrib_size(desc.attributes[i]);
- printf("offset total %lld this attr %ld\n", offset, this_offset);
- offset += this_offset;
- }
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- return vao;
-}
-
-#endif