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-rw-r--r--src/render/render.h10
-rw-r--r--src/render/shader_layouts.h2
-rw-r--r--src/render/skybox.c14
3 files changed, 11 insertions, 15 deletions
diff --git a/src/render/render.h b/src/render/render.h
index 0aee51c..5dc3853 100644
--- a/src/render/render.h
+++ b/src/render/render.h
@@ -3,13 +3,13 @@
*/
#pragma once
+#include "camera.h"
#include "defines.h"
#include "grid.h"
#include "maths_types.h"
#include "ral_types.h"
#include "render_types.h"
#include "shadows.h"
-#include "camera.h"
typedef struct Renderer Renderer;
typedef struct GLFWwindow GLFWwindow;
@@ -78,7 +78,8 @@ MeshHandle Mesh_Insert(Mesh* mesh);
MaterialHandle Material_Insert(Material* material);
/** @brief gets render entities from a model and pushes them into a dynamic array for rendering */
-size_t ModelExtractRenderEnts(RenderEnt_darray* entities, ModelHandle model_handle, Mat4 affine, RenderEntityFlags flags);
+size_t ModelExtractRenderEnts(RenderEnt_darray* entities, ModelHandle model_handle, Mat4 affine,
+ RenderEntityFlags flags);
// --- Drawing
@@ -129,8 +130,9 @@ void Render_SetRenderMode(RenderMode mode);
// typedef struct Renderer Renderer;
-// /** @brief Produces a smaller set of only those meshes visible in the camera frustum on the CPU */
-// Cull_Result Frame_Cull(Renderer* ren, RenderEnt* entities, size_t entity_count, Camera* camera);
+// /** @brief Produces a smaller set of only those meshes visible in the camera frustum on the CPU
+// */ Cull_Result Frame_Cull(Renderer* ren, RenderEnt* entities, size_t entity_count, Camera*
+// camera);
// Cull_Result Frame_Cull(Renderer* ren, RenderEnt* entities, size_t entity_count, Camera* camera) {
// // TODO: u32 chunk_count = Tpool_GetNumWorkers();
diff --git a/src/render/shader_layouts.h b/src/render/shader_layouts.h
index 09cf129..ef94c89 100644
--- a/src/render/shader_layouts.h
+++ b/src/render/shader_layouts.h
@@ -67,4 +67,4 @@ static ShaderDataLayout Binding_Lights_GetLayout(void* data) {
b1.data.bytes.data = d;
}
return (ShaderDataLayout){ .bindings = { b1 }, .binding_count = 1 };
-} \ No newline at end of file
+}
diff --git a/src/render/skybox.c b/src/render/skybox.c
index cc5797f..b228c82 100644
--- a/src/render/skybox.c
+++ b/src/render/skybox.c
@@ -39,7 +39,9 @@ static const char* faces[6] = { "assets/demo/skybox/right.jpg", "assets/demo/sky
Skybox Skybox_Create(const char** face_paths, int n) {
INFO("Creating a skybox");
- assert(n == 6); // ! we're only supporting a full cubemap for now
+ CASSERT_MSG(
+ n == 6,
+ "We only support full cubemaps for now"); // ! we're only supporting a full cubemap for now
// -- cube verts
Geometry geom = { .format = VERTEX_POS_ONLY, // doesnt matter
@@ -59,12 +61,8 @@ Skybox Skybox_Create(const char** face_paths, int n) {
GPU_Texture* tex = GPU_TextureAlloc(&handle);
glBindTexture(GL_TEXTURE_CUBE_MAP, tex->id);
- int width, height, nrChannels;
- // unsigned char *data;
for (unsigned int i = 0; i < n; i++) {
- TextureData data = TextureDataLoad(
- face_paths[i],
- false); // stbi_load(textures_faces[i].c_str(), &width, &height, &nrChannels, 0);
+ TextureData data = TextureDataLoad(face_paths[i], false);
assert(data.description.format == TEXTURE_FORMAT_8_8_8_RGB_UNORM);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB, data.description.extents.x,
data.description.extents.y, 0, GL_RGB, GL_UNSIGNED_BYTE, data.image_data);
@@ -91,10 +89,6 @@ Skybox Skybox_Create(const char** face_paths, int n) {
ERROR_EXIT("Failed to load shaders from disk")
}
- // VertexDescription pos_only = { .debug_label = "Position only verts" };
- // VertexDesc_AddAttr(&pos_only, "inPos", ATTR_F32x3);
- // pos_only.use_full_vertex_size = true;
-
ShaderDataLayout camera_data = Binding_Camera_GetLayout(NULL);
ShaderDataLayout shader_data = Skybox_GetLayout(NULL);