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Diffstat (limited to 'src/renderer/backends/opengl')
-rw-r--r--src/renderer/backends/opengl/backend_opengl.c2
-rw-r--r--src/renderer/backends/opengl/opengl_helpers.h18
2 files changed, 10 insertions, 10 deletions
diff --git a/src/renderer/backends/opengl/backend_opengl.c b/src/renderer/backends/opengl/backend_opengl.c
index 8be1c2a..96415f1 100644
--- a/src/renderer/backends/opengl/backend_opengl.c
+++ b/src/renderer/backends/opengl/backend_opengl.c
@@ -2,7 +2,7 @@
#include "colours.h"
#include "opengl_helpers.h"
#include "ral_types.h"
-#define CEL_REND_BACKEND_OPENGL
+// #define CEL_REND_BACKEND_OPENGL
#if defined(CEL_REND_BACKEND_OPENGL)
#include <stdlib.h>
#include "camera.h"
diff --git a/src/renderer/backends/opengl/opengl_helpers.h b/src/renderer/backends/opengl/opengl_helpers.h
index 2f6bef3..44d40cb 100644
--- a/src/renderer/backends/opengl/opengl_helpers.h
+++ b/src/renderer/backends/opengl/opengl_helpers.h
@@ -1,36 +1,36 @@
#pragma once
-#include "ral_types.h"
#include <glad/glad.h>
#include <glfw3.h>
+#include "ral_types.h"
typedef struct opengl_vertex_attr {
u32 count;
GLenum data_type;
-} opengl_vertex_attr ;
+} opengl_vertex_attr;
opengl_vertex_attr format_from_vertex_attr(vertex_attrib_type attr) {
switch (attr) {
case ATTR_F32:
- return (opengl_vertex_attr){.count = 1, .data_type = GL_FLOAT };
+ return (opengl_vertex_attr){ .count = 1, .data_type = GL_FLOAT };
case ATTR_U32:
- return (opengl_vertex_attr){.count = 1, .data_type = GL_UNSIGNED_INT };
+ return (opengl_vertex_attr){ .count = 1, .data_type = GL_UNSIGNED_INT };
case ATTR_I32:
- return (opengl_vertex_attr){.count = 1, .data_type = GL_INT };
+ return (opengl_vertex_attr){ .count = 1, .data_type = GL_INT };
case ATTR_F32x2:
- return (opengl_vertex_attr){.count = 2, .data_type = GL_FLOAT };
+ return (opengl_vertex_attr){ .count = 2, .data_type = GL_FLOAT };
case ATTR_U32x2:
// return VK_FORMAT_R32G32_UINT;
case ATTR_I32x2:
// return VK_FORMAT_R32G32_UINT;
case ATTR_F32x3:
- return (opengl_vertex_attr){.count = 3, .data_type = GL_FLOAT };
+ return (opengl_vertex_attr){ .count = 3, .data_type = GL_FLOAT };
case ATTR_U32x3:
// return VK_FORMAT_R32G32B32_UINT;
case ATTR_I32x3:
// return VK_FORMAT_R32G32B32_SINT;
case ATTR_F32x4:
- return (opengl_vertex_attr){.count = 4, .data_type = GL_FLOAT };
+ return (opengl_vertex_attr){ .count = 4, .data_type = GL_FLOAT };
case ATTR_U32x4:
// return VK_FORMAT_R32G32B32A32_UINT;
case ATTR_I32x4:
- // return VK_FORMAT_R32G32B32A32_SINT;
+ return (opengl_vertex_attr){ .count = 4, .data_type = GL_INT };
}
} \ No newline at end of file