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-rw-r--r--src/renderer/ral.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/renderer/ral.h b/src/renderer/ral.h
index 38a653d..0df23ea 100644
--- a/src/renderer/ral.h
+++ b/src/renderer/ral.h
@@ -30,6 +30,8 @@ typedef struct gpu_cmd_encoder gpu_cmd_encoder; // Recording
typedef struct gpu_cmd_buffer gpu_cmd_buffer; // Ready for submission
typedef struct gpu_buffer gpu_buffer;
+#define MAX_SHADER_DATA_LAYOUTS 5
+
/** @brief A*/
// typedef struct gpu_bind_group
@@ -54,6 +56,17 @@ struct graphics_pipeline_desc {
const char* debug_name;
shader_desc vs; /** @brief Vertex shader stage */
shader_desc fs; /** @brief Fragment shader stage */
+
+ /* shader_data_layout data_layouts[MAX_SHADER_DATA_LAYOUTS]; */
+ /* u32 data_layouts_count; */
+
+ // Roughly equivalent to a descriptor set layout each. each layout can have multiple bindings
+ // examples:
+ // - uniform buffer reprensenting view projection matrix
+ // - texture for shadow map ?
+ shader_data data_layouts[MAX_SHADER_DATA_LAYOUTS];
+ u32 data_layouts_count;
+
// gpu_pipeline_layout* layout;
gpu_renderpass* renderpass;