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-rw-r--r--src/renderer/render.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/renderer/render.h b/src/renderer/render.h
index c87e5f7..5657fc1 100644
--- a/src/renderer/render.h
+++ b/src/renderer/render.h
@@ -26,8 +26,8 @@ typedef struct camera camera;
void gfx_backend_draw_frame(renderer* ren, camera* camera, mat4 model, texture* tex);
typedef struct render_ctx {
- mat4 view;
- mat4 projection;
+ mat4 view;
+ mat4 projection;
} render_ctx;
// frontend -- these can be called from say a loop in an example, or via FFI
@@ -47,15 +47,15 @@ void shader_hot_reload(const char* filepath);
/**
* @brief Creates buffers and returns a struct that holds handles to our resources
- *
- * @param geometry
- * @param free_on_upload frees the CPU-side vertex/index data stored in geometry_data when we successfully upload
- that data to the GPU-side buffer
- * @return mesh
+ *
+ * @param geometry
+ * @param free_on_upload frees the CPU-side vertex/index data stored in geometry_data when we
+ successfully upload that data to the GPU-side buffer
+ * @return mesh
*/
mesh mesh_create(geometry_data* geometry, bool free_on_upload);
-void draw_mesh(mesh* mesh, mat4* model);//, mat4* view, mat4* proj); // TODO: material
+void draw_mesh(mesh* mesh, mat4* model); //, mat4* view, mat4* proj); // TODO: material
model_handle model_load(const char* debug_name, const char* filepath);